Class ComponentAnimation.UIMutation

java.lang.Object
com.codename1.ui.animations.ComponentAnimation
com.codename1.ui.animations.ComponentAnimation.UIMutation
Enclosing class:
ComponentAnimation

public static class ComponentAnimation.UIMutation extends ComponentAnimation

A special kind of ComponentAnimation that encapsulates a mutation of the user interface. This class used internally to allow compatible UI mutation animations to run concurrently. Two UI mutations are compatible if the containers that they mutate reside in separate branches of the UI tree. I.e. As long as neither container contains the other, their mutations are compatible.

Since

7.0

See also
  • AnimationManager#addUIMutation(com.codename1.ui.Container, com.codename1.ui.animations.ComponentAnimation)

  • AnimationManager#addUIMutation(com.codename1.ui.Container, com.codename1.ui.animations.ComponentAnimation, java.lang.Runnable)

  • Nested Class Summary

    Nested classes/interfaces inherited from class ComponentAnimation

    ComponentAnimation.UIMutation
    Modifier and Type
    Class
    Description
    static class 
    A special kind of ComponentAnimation that encapsulates a mutation of the user interface.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a new UIMutation which mutates the given container with the provided animation.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Tries to add another mutation to this UIMutation.
    void
    Flushes the animation immediately, this will be called if the form is de-initialized
    int
    The total number of steps in this animation.
    boolean
    Indicates if the animation is in progress
    boolean
    Checks if this mutation is locked.
    void
    setStep(int step)
    Sets the current animation step to a value between 0 and maxSteps
    protected void
    Updates the animation state

    Methods inherited from class ComponentAnimation

    addOnCompleteCall, compoundAnimation, getStep, isStepModeSupported, sequentialAnimation, setNotifyLock, setOnCompletion, updateAnimationState
    Modifier and Type
    Method
    Description
    void
    Invokes the runnable just as the animation finishes thus allowing cleanup of the UI for the upcoming animations, this is useful when running a complex sequence
    Allows us to create an animation that compounds several separate animations so they appear as a single animation to the system and process in parallel
    int
     
    boolean
    Step mode allows stepping thru an animation one frame at a time, e.g.
    Allows us to create an animation that places several separate animations in a sequence so they appear as a single animation to the system and process one after the other
    final void
    This method is used internally by the addAnimationAndBlock method of AnimationManager and shouldn't be used outside of that.
    final void
    This method is used internally by the addAnimation method of AnimationManager and shouldn't be used outside of that.
    final void
    Invoked by the animation manager internally

    Methods inherited from class Object

    clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    Modifier and Type
    Method
    Description
    protected Object
     
    boolean
    Indicates whether some other object is "equal to" this one.
    final Class
    Returns the runtime class of an object.
    int
    Returns a hash code value for the object.
    final void
    Wakes up a single thread that is waiting on this object's monitor.
    final void
    Wakes up all threads that are waiting on this object's monitor.
    Returns a string representation of the object.
    final void
    Causes current thread to wait until another thread invokes the method or the method for this object.
    final void
    wait(long timeout)
    Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.
    final void
    wait(long timeout, int nanos)
    Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
  • Constructor Details

    • UIMutation

      public UIMutation(Container cnt, ComponentAnimation anim)

      Creates a new UIMutation which mutates the given container with the provided animation.

      Parameters
      • cnt: The container that is being mutated.

      • anim: The animation.

  • Method Details

    • add

      public boolean add(Container cnt, ComponentAnimation anim)

      Tries to add another mutation to this UIMutation.

      Parameters
      • cnt: The container that is being mutated.

      • anim: The animation

      Returns
      Returns:
      True if it was successfully added. False otherwise. This will return false if #isLocked() returns true (i.e. the animation has already stared), or if the mutation is incompatible with any of the existing mutations in this mutation.
    • isLocked

      public boolean isLocked()
      Checks if this mutation is locked. Once a mutation animation has started, it becomes locked, and cannot have any further mutations added to it.
    • updateState

      protected void updateState()
      Description copied from class: ComponentAnimation
      Updates the animation state
    • isInProgress

      public boolean isInProgress()
      Description copied from class: ComponentAnimation

      Indicates if the animation is in progress

      Returns

      true if in progress

      Specified by:
      isInProgress in class ComponentAnimation
    • flush

      public void flush()
      Description copied from class: ComponentAnimation
      Flushes the animation immediately, this will be called if the form is de-initialized
      Overrides:
      flush in class ComponentAnimation
    • getMaxSteps

      public int getMaxSteps()
      Description copied from class: ComponentAnimation

      The total number of steps in this animation.

      Returns

      the number of steps

      Overrides:
      getMaxSteps in class ComponentAnimation
    • setStep

      public void setStep(int step)
      Description copied from class: ComponentAnimation

      Sets the current animation step to a value between 0 and maxSteps

      Parameters
      • step: the current step
      Overrides:
      setStep in class ComponentAnimation