Class TextSelection.Char

java.lang.Object
com.codename1.ui.TextSelection.Char
Enclosing class:
TextSelection

public class TextSelection.Char extends Object
Encapsulates a box around a single character/glyph in the UI, storing the component that it belongs to, the position of its corresponding character in the component's text, and the bounds of the box, relative to #getSelectionRoot().
  • Constructor Summary

    Constructors
    Constructor
    Description
    Char(int pos, int x, int y, int w, int h)
    Creates a new Char
    Char(int pos, Rectangle bounds)
    Creates a new Char
  • Method Summary

    Modifier and Type
    Method
    Description
    int
    Gets the character position.
    Returns a string representation of the object.
    translate(int tx, int ty)
    Translates the Char box.

    Methods inherited from class Object

    clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
    Modifier and Type
    Method
    Description
    protected Object
     
    boolean
    Indicates whether some other object is "equal to" this one.
    final Class
    Returns the runtime class of an object.
    int
    Returns a hash code value for the object.
    final void
    Wakes up a single thread that is waiting on this object's monitor.
    final void
    Wakes up all threads that are waiting on this object's monitor.
    final void
    Causes current thread to wait until another thread invokes the method or the method for this object.
    final void
    wait(long timeout)
    Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.
    final void
    wait(long timeout, int nanos)
    Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
  • Constructor Details

    • Char

      public Char(int pos, Rectangle bounds)

      Creates a new Char

      Parameters
      • pos: The position of the character.

      • bounds: The bounds of the box, relative to #getSelectionRoot()

    • Char

      public Char(int pos, int x, int y, int w, int h)

      Creates a new Char

      Parameters
      • pos: THe position of the character.

      • x: The x-coord of the box, relative to #getSelectionRoot()

      • y: The y-coord of the box, relative to #getSelectionRoot()

      • w: The width of the box.

      • h: The height of the box.

  • Method Details

    • getPosition

      public int getPosition()

      Gets the character position. This can be used by the Component that contains the text to map it back to its model.

      Returns

      The position of the character.

    • toString

      public String toString()
      Description copied from class: Object
      Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode())
      Overrides:
      toString in class Object
    • translate

      public TextSelection.Char translate(int tx, int ty)

      Translates the Char box.

      Parameters
      • tx: Translate x pixels.

      • ty: Translate y pixels

      Returns

      A new Char translated.