Class Dialog
- All Implemented Interfaces:
AbstractDialog, Animation, Editable, StyleListener, Iterable<Component>
- Direct Known Subclasses:
Progress
A dialog is a form that occupies a part of the screen and appears as a modal entity to the developer. Dialogs allow us to prompt users for information and rely on the information being available on the next line after the show method.
Modality indicates that a dialog will block the calling thread even if the
calling thread is the EDT. Notice that a dialog will not release the block
until dispose is called even if show() from another form is called! Events are still performed thanks
to the com.codename1.ui.Display#invokeAndBlock(java.lang.Runnable) capability of the
Display class.
To determine the size of the dialog use the show method that accepts 4 integer values, notice that these values accept margin from the four sides rather than x, y, width and height values!
It's important to style a Dialog using Dialog#getDialogStyle() or
Dialog#setDialogUIID(java.lang.String) methods rather than styling the dialog object directly.
The Dialog class also includes support for popup dialog which is a dialog type that is positioned
next to a component or screen area and points an arrow at that location.
Static Dialog.show(...) APIs can optionally use InteractionDialog under the hood by setting
Dialog#setDefaultInteractionDialogMode(boolean) or the theme constant defaultInteractionDialogModeBool.
Typical dialog usage looks like this:
final Button show = new Button("Show Dialog");
final Button showPopup = new Button("Show Popup");
cnt.add(show).add(showPopup);
show.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
Dialog.show("Dialog Title", "This is the dialog body, it can contain anything...", "OK", "Cancel");
}
});
showPopup.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
Dialog d = new Dialog("Popup Title");
TextArea popupBody = new TextArea("This is the body of the popup", 3, 10);
popupBody.setUIID("PopupBody");
popupBody.setEditable(false);
d.setLayout(new BorderLayout());
d.add(BorderLayout.CENTER, popupBody);
d.showPopupDialog(showPopup);
}
});
See this sample for showing a dialog at the bottom of the screen:
Dialog dlg = new Dialog("At Bottom");
dlg.setLayout(new BorderLayout());
// span label accepts the text and the UIID for the dialog body
dlg.add(new SpanLabel("Dialog Body text", "DialogBody"));
int h = Display.getInstance().getDisplayHeight();
dlg.setDisposeWhenPointerOutOfBounds(true);
dlg.show(h /8 * 7, 0, 0, 0);
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Nested Class Summary
Nested classes/interfaces inherited from class Form
Form.TabIteratorModifier and TypeClassDescriptionstatic classIterates through the components on this form in traversal order. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setstatic final intConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly setFields inherited from class Form
focusScrollingModifier and TypeFieldDescriptionprotected booleanIndicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.Fields inherited from class Component
BASELINE, BOTTOM, BRB_CENTER_OFFSET, BRB_CONSTANT_ASCENT, BRB_CONSTANT_DESCENT, BRB_OTHER, CENTER, CROSSHAIR_CURSOR, DEFAULT_CURSOR, DRAG_REGION_IMMEDIATELY_DRAG_X, DRAG_REGION_IMMEDIATELY_DRAG_XY, DRAG_REGION_IMMEDIATELY_DRAG_Y, DRAG_REGION_LIKELY_DRAG_X, DRAG_REGION_LIKELY_DRAG_XY, DRAG_REGION_LIKELY_DRAG_Y, DRAG_REGION_NOT_DRAGGABLE, DRAG_REGION_POSSIBLE_DRAG_X, DRAG_REGION_POSSIBLE_DRAG_XY, DRAG_REGION_POSSIBLE_DRAG_Y, E_RESIZE_CURSOR, HAND_CURSOR, LEFT, MOVE_CURSOR, N_RESIZE_CURSOR, NE_RESIZE_CURSOR, NW_RESIZE_CURSOR, RIGHT, S_RESIZE_CURSOR, SE_RESIZE_CURSOR, SW_RESIZE_CURSOR, TEXT_CURSOR, TOP, W_RESIZE_CURSOR, WAIT_CURSORModifier and TypeFieldDescriptionstatic final intAlignment to the baseline constraintstatic final intBox-orientation constant used to specify the bottom of a box.static final intBaseline resize behavior constant used to properly align components.static final intBaseline resize behavior constant used to properly align components.static final intBaseline resize behavior constant used to properly align components.static final intBaseline resize behavior constant used to properly align components.static final intIndicates a Component center alignmentstatic final intThe crosshair cursor type.static final intThe default cursorstatic final intUsed by getDragRegionStatus to indicate immediate dragabilitystatic final intUsed by getDragRegionStatus to indicate immediate dragabilitystatic final intUsed by getDragRegionStatus to indicate immediate dragabilitystatic final intUsed by getDragRegionStatus to indicate likely dragabilitystatic final intUsed by getDragRegionStatus to indicate likely dragabilitystatic final intUsed by getDragRegionStatus to indicate likely dragabilitystatic final intUsed by getDragRegionStatus to indicate no dragabilitystatic final intUsed by getDragRegionStatus to indicate limited dragabilitystatic final intUsed by getDragRegionStatus to indicate limited dragabilitystatic final intUsed by getDragRegionStatus to indicate limited dragabilitystatic final intThe east-resize cursor type.static final intThe hand cursor type.static final intBox-orientation constant used to specify the left side of a box.static final intThe move cursor type.static final intThe north-resize cursor type.static final intThe north-east-resize cursor type.static final intThe north-west-resize cursor type.static final intBox-orientation constant used to specify the right side of a box.static final intThe south-resize cursor type.static final intThe south-east-resize cursor type.static final intThe south-west-resize cursor type.static final intThe text cursor type.static final intBox-orientation constant used to specify the top of a box.static final intThe west-resize cursor type.static final intThe wait cursor type. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidactionCommand(Command cmd) Invoked to allow subclasses of form to handle a command from one point rather than implementing many command instancesvoidaddComponent(int index, Component cmp) Adds Component to the Form's Content PanevoidaddComponent(int index, Object constraints, Component cmp) Adds a Component to the Containerfinal voidaddComponent(Component cmp) Adds Component to the Form's Content PanevoidaddComponent(Object constraints, Component cmp) Adds a Component to the Containerbooleananimate()Allows the animation to reduce "repaint" calls when it returns false.protected voidautoAdjust(int w, int h) Auto adjust size of the dialog.voidconfigureCommands(Command[] cmds, boolean commandsAsButtons) Configures commands for the dialog UI.voiddispose()Closes the current form and returns to the previous form, releasing the EDT in the processfloatDialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur.This method returns the Content pane instancestatic floatDialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur.static StringDefault screen orientation position for the upcoming dialog.static intThe default type for dialogsReturns the container that actually implements the dialog positioning.Screen orientation position for the upcoming dialog.Returns the preferred size of the dialog, this allows developers to position a dialog manually in arbitrary positions.Simple getter to get the Dialog StyleintThe type of the dialog can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARMReturns the uiid of the dialogReturns the layout manager of the form's content pane.Indicates if we want to enforce directional bias for the popup dialog.getTitle()Returns the Form title textAllows modifying the title attributes beyond style (e.g. setting icon/alignment etc.)Returns the style of the titlevoidAllows a dialog component to grow or shrink to its new preferred sizeprotected final voidOverriden to disable the toolbar in dialogsprotected voidInitialize the default transition for the dialogs overriding the forms transitionstatic booleanIndicates whether Codename One should try to automatically adjust a showing dialog size when a screen size change event occursbooleanDetermines whether the execution of a command on this dialog implicitly disposes the dialog.static booleanPlaces commands as buttons at the bottom of the standard static dialogs rather than as softbuttons.static booleanThe default pointer out of bounds dispose behavior, notice that this only applies to dialogs and not popup dialogs where this is always true by defaultstatic booleanIndicates whether newly-created dialogs should useInteractionDialogunder the hood.static booleanAllows a developer to indicate his interest that the dialog should no longer scroll on its own but rather rely on the scrolling properties of internal scrollable containers.booleanThis flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.booleanIndicates whether this dialog should useInteractionDialogunder the hood.voidkeyReleased(int keyCode) If this Component is focused, the key released event will call this methodprotected voidonShow()Allows subclasses to bind functionality that occurs when a specific form or dialog appears on the screenvoidplaceButtonCommands(Command[] cmds) Places the given commands in the dialog command area, this is very useful for touch devices.voidpointerPressed(int x, int y) If this Component is focused, the pointer pressed event will call this methodvoidpointerReleased(int x, int y) If this Component is focused, the pointer released event will call this methodvoidRemoves all Components from the Content PanevoidremoveComponent(Component cmp) Removes a component from the Form's Content Panestatic voidsetAutoAdjustDialogSize(boolean a) Indicates whether Codename One should try to automatically adjust a showing dialog size when a screen size change event occursfinal voidsetAutoDispose(boolean autoDispose) Determines whether the execution of a command on this dialog implicitly disposes the dialog.voidsetBlurBackgroundRadius(float blurBackgroundRadius) Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur.static voidsetCommandsAsButtons(boolean c) Places commands as buttons at the bottom of the standard static dialogs rather than as softbuttons.static voidsetDefaultBlurBackgroundRadius(float aDefaultBlurBackgroundRadius) Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur.static voidDefault screen orientation position for the upcoming dialog.static voidsetDefaultDialogType(int d) The default type for dialogsstatic voidsetDefaultDisposeWhenPointerOutOfBounds(boolean aDefaultDisposeWhenPointerOutOfBounds) The default pointer out of bounds dispose behavior, notice that this only applies to dialogs and not popup dialogs where this is always true by defaultstatic voidsetDefaultInteractionDialogMode(boolean defaultInteractionDialogMode) Indicates whether newly-created dialogs should useInteractionDialogunder the hood.voidsetDialogPosition(String dialogPosition) Screen orientation position for the upcoming dialog.voidsetDialogStyle(Style style) Simple setter to set the Dialog StylevoidsetDialogType(int dialogType) The type of the dialog can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARMvoidsetDialogUIID(String uiid) Simple setter to set the Dialog uiidstatic voidsetDisableStaticDialogScrolling(boolean d) Allows a developer to indicate his interest that the dialog should no longer scroll on its own but rather rely on the scrolling properties of internal scrollable containers.final voidsetDisposeWhenPointerOutOfBounds(boolean disposeWhenPointerOutOfBounds) This flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.voidsetInteractionDialogMode(boolean interactionDialogMode) Indicates whether this dialog should useInteractionDialogunder the hood.final voidSets the layout manager responsible for arranging this containervoidsetPopupDirectionBiasPortrait(Boolean popupDirectionBiasPortrait) Indicates if we want to enforce directional bias for the popup dialog.voidsetPreviousForm(Form previousForm) When the dialog is disposed this form will show.voidsetScrollable(boolean scrollable) The equivalent of calling both setScrollableY and setScrollableXvoidsetTimeout(long time) Indicates the time (in milliseconds) afterwhich the dialog will be disposed implicitlyfinal voidSets the Form title to the given textvoidsetTitleComponent(Label title) Allows replacing the title with a different title component, thus allowing developers to create more elaborate title objects.voidsetTitleComponent(Label title, Transition t) Allows replacing the title with a different title component, thus allowing developers to create more elaborate title objects.voidsetTransitions(Transition transition) Sets in/out transition for dialogs that support transitions.voidsetUIIDByPopupPosition(boolean b) Allows to use the UIIDs "PopupContentPaneDownwards", "PopupContentPaneUpwards", "PopupContentPaneRight", "PopupContentPaneLeft" (instead of the default UIID "PopupContentPane") to style the PopupDialog more accurately based on the position of the dialog popup compared to the context component.voidshow()The default version of show modal shows the dialog occupying the center portion of the screen.show(int top, int bottom, int left, int right) This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box.show(int top, int bottom, int left, int right, boolean includeTitle) This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box.show(int top, int bottom, int left, int right, boolean includeTitle, boolean modal) This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box.static CommandShows a modal dialog with the given component as its "body" placed in the center.static CommandShows a modal dialog with the given component as its "body" placed in the center.static CommandShows a modal dialog with the given component as its "body" placed in the center.static Commandshow(String title, Component body, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal dialog with the given component as its "body" placed in the center.static Commandshow(String title, Component body, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal dialog with the given component as its "body" placed in the center.static booleanShows a modal prompt dialog with the given title and text.static booleanshow(String title, String text, int type, Image icon, String okText, String cancelText, long timeout) Shows a modal prompt dialog with the given title and text.static CommandShows a modal dialog with the given component as its "body" placed in the center.static CommandShows a modal prompt dialog with the given title and text.static Commandshow(String title, String text, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal prompt dialog with the given title and text.static Commandshow(String title, String text, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout) Shows a modal prompt dialog with the given title and text.static Commandshow(String title, String text, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal prompt dialog with the given title and text.static booleanShows a modal prompt dialog with the given title and text.showAtPosition(int top, int bottom, int left, int right, boolean modal) This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box.voidshowBack()Displays the current form on the screen, this version of the method is useful for "back" navigation since it reverses the direction of the transition.Shows a modal dialog and returns the command pressed within the modal dialogvoidShows a modeless dialog which is useful for some simpler use cases such as progress indication etc...showPacked(String position, boolean modal) Convenience method to show a dialog sized to match its content.A popup dialog is shown with the context of a component and its selection, it is disposed seamlessly if the back button is pressed or if the user touches outside its bounds.showPopupDialog(Rectangle rect) A popup dialog is shown with the context of a component and its selection, it is disposed seamlessly if the back button is pressed or if the user touches outside its bounds.showStetched(String position, boolean modal) Convenience method to show a dialog stretched to one of the sidesshowStretched(String position, boolean modal) Convenience method to show a dialog stretched to one of the sidesbooleanReturns true if a dialog that was disposed did it because of a pointer out of boundsbooleanReturns true if the dialog was disposed automatically due to device rotationMethods inherited from class Form
addCommand, addCommand, addCommandListener, addComponentAwaitingRelease, addGameKeyListener, addKeyListener, addOrientationListener, addPasteListener, addShowListener, addSizeChangedListener, animateHierarchy, animateHierarchyAndWait, animateHierarchyFade, animateHierarchyFadeAndWait, animateLayout, animateLayoutAndWait, animateLayoutFade, animateLayoutFadeAndWait, animateUnlayout, animateUnlayoutAndWait, clearComponentsAwaitingRelease, createStatusBar, deregisterAnimated, dispatchCommand, dispatchPaste, findCurrentlyEditingComponent, findNextFocusHorizontal, findNextFocusVertical, getAnimationManager, getBackCommand, getClearCommand, getCommand, getCommandCount, getComponentForm, getComponentIndex, getCurrentInputDevice, getDefaultCommand, getDragRegionStatus, getEditOnShow, getFocused, getFormLayeredPane, getFormLayeredPaneIfExists, getGlassPane, getInvisibleAreaUnderVKB, getLayeredPane, getLayeredPane, getLayeredPane, getLayeredPaneIfExists, getMenuBar, getMenuStyle, getNextComponent, getPreviousComponent, getPropertyNames, getPropertyTypeNames, getPropertyTypes, getPropertyValue, getSafeArea, getScrollAnimationSpeed, getSideGap, getSoftButton, getSoftButtonCount, getSourceCommand, getTabIterator, getTextSelection, getTintColor, getTitleArea, getToolbar, getTransitionInAnimator, getTransitionOutAnimator, getUIManager, grabAnimationLock, hasMedia, hideNotify, isAlwaysTensile, isCyclicFocus, isDragRegion, isEditing, isEnableCursors, isFocusScrolling, isFormBottomPaddingEditingMode, isMinimizeOnBack, isScrollable, isScrollableX, isScrollableY, isScrollVisible, isSingleFocusMode, isSmoothScrolling, keyPressed, keyRepeated, longKeyPress, longPointerPress, onRegisterAnimated, onShowCompleted, paint, paintBackground, paintScrollbars, paramString, pointerDragged, pointerDragged, pointerHover, pointerHoverPressed, pointerHoverReleased, refreshTheme, registerAnimated, releaseAnimationLock, removeAllCommands, removeAllShowListeners, removeCommand, removeCommandListener, removeComponentAwaitingRelease, removeGameKeyListener, removeKeyListener, removeOrientationListener, removePasteListener, removeShowListener, removeSizeChangedListener, replace, replaceAndWait, resumeDragAfterScrolling, scrollComponentToVisible, setAllowEnableLayoutOnPaint, setAlwaysTensile, setBackCommand, setBackCommand, setBgImage, setClearCommand, setCurrentInputDevice, setCyclicFocus, setDefaultCommand, setEditOnShow, setEnableCursors, setFocused, setFocusScrolling, setFormBottomPaddingEditingMode, setGlassPane, setMenuBar, setMenuCellRenderer, setMenuTransitions, setMinimizeOnBack, setOverrideInvisibleAreaUnderVKB, setPropertyValue, setRTL, setSafeAreaChanged, setScrollableX, setScrollableY, setScrollAnimationSpeed, setScrollVisible, setSmoothScrolling, setSourceCommand, setTintColor, setTitleStyle, setToolbar, setToolBar, setTransitionInAnimator, setTransitionOutAnimator, setUIManager, setVisible, shouldPaintStatusBar, shouldSendPointerReleaseToOtherForm, showNotify, sizeChanged, stopEditingModifier and TypeMethodDescriptionfinal voidaddCommand(Command cmd) Adds a command to the menu bar softkeys.voidaddCommand(Command cmd, int offset) Adds a command to the menu bar softkeys or into the menu dialog, this version of add allows us to place a command in an arbitrary location.voidA listener that is invoked when a command is clicked allowing multiple commands to be handled by a single block<C extends Component>
voidvoidaddGameKeyListener(int keyCode, ActionListener listener) Add a game key listener to the given gamekey for a callback when the key is releasedvoidaddKeyListener(int keyCode, ActionListener listener) Add a key listener to the given keycode for a callback when the key is releasedvoidThis listener is invoked when device orientation changes on devices that support orientation changevoidAdds a listener to be notified when the user has initiated a paste event.voidThis listener would be invoked when show is completedvoidThis listener is invoked when device size is changedvoidanimateHierarchy(int duration) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animationvoidanimateHierarchyAndWait(int duration) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animation.voidanimateHierarchyFade(int duration, int startingOpacity) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animationvoidanimateHierarchyFadeAndWait(int duration, int startingOpacity) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animation.voidanimateLayout(int duration) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animationvoidanimateLayoutAndWait(int duration) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation.voidanimateLayoutFade(int duration, int startingOpacity) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animationvoidanimateLayoutFadeAndWait(int duration, int startingOpacity) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation.voidanimateUnlayout(int duration, int opacity, Runnable callback) This method is the exact reverse of animateLayout, when completed it leaves the container in an invalid state.voidanimateUnlayoutAndWait(int duration, int opacity) This method is the exact reverse of animateLayoutAndWait, when completed it leaves the container in an invalid state.voidprotected ComponentSubclasses can override this method to control the creation of the status bar component.voidIndicate that cmp would no longer like to receive animation eventsvoiddispatchCommand(Command cmd, ActionEvent ev) Dispatches a command via the standard form mechanism of firing a command eventvoidFires a paste event to the paste listeners.Returns the component on this form that is currently being edited, or null if no component is currently being edited.findNextFocusHorizontal(boolean right) This method returns the next focusable Component horizontallyfindNextFocusVertical(boolean down) This method returns the next focusable Component verticallyReturns the animation manager instance responsible for this form, this can be used to track/queue animationsIndicates the command that is defined as the back command out of this form.Indicates the command that is defined as the clear command in this form.getCommand(int index) Returns the command occupying the given indexintA helper method to check the amount of commands within the form menufinal FormReturns the Component Form or null if this Component is not added yet to a formintReturns the Component index in the ContainerReturns the current virtual input device in the form.Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes.intgetDragRegionStatus(int x, int y) Indicates if the section within the X/Y area is a "drag region" where we expect people to drag or press in which case we can instantly start dragging making perceived performance faster.A text component that will receive focus and start editing immediately as the form is shownReturns the current focus component for this formgetFormLayeredPane(Class c, boolean top) Returns the layered pane for the class and if one doesn't exist a new one is created dynamically and returned.protected ContainerGets the form layered pane of the container without trying to create it.Allows a developer that doesn't derive from the form to draw on top of the form regardless of underlying changes or animations.intIn some virtual keyboard implementations (notably iOS) this value is used to determine the height of the virtual keyboardThis method returns the layered pane of the Form, the layered pane is laid on top of the content pane and is created lazily upon calling this method the layer will be created.getLayeredPane(Class c, boolean top) Returns the layered pane for the class and if one doesn't exist a new one is created dynamically and returnedgetLayeredPane(Class c, int zIndex) Returns the layered pane for the class and if one doesn't exist a new one is created dynamically and returnedprotected ContainerGets the layered pane of the container without trying to create it.Returns the associated Menu Bar objectReturns the style of the menugetNextComponent(Component current) Gets the next component in focus traversal order.getPreviousComponent(Component current) Gets the previous component in focus traversal order.String[]A component may expose mutable property names for a UI designer to manipulate, this API is designed for usage internally by the GUI builder codeString[]This method is here to workaround an XMLVM array type bug where property types aren't identified properly, it returns the names of the types using the following type names: String,int,double,long,byte,short,char,String[],String[][],byte[],Image,Image[],Object[],ListModel,ListCellRendererClass[]Matches the property names method (see that method for further details).getPropertyValue(String name) Returns the current value of the property name, this method is used by the GUI builderThis method returns a rectangle defining the "safe" area of the display, which excludes areas on the screen that are covered by notches, task bars, rounded corners, etc.intScroll animation speed in milliseconds allowing a developer to slow down or accelerate the smooth animation modeintThe form itself shouldgetSoftButton(int offset) Returns the button representing the softbutton, this allows modifying softbutton attributes and behavior programmatically rather than by using the command API.final intReturns the number of buttons on the menu bar for use with getSoftButton()Gets the source command that was used to navigate to this form.getTabIterator(Component start) Returns an iterator that iterates over all of the components in this form, ordered by their tab index.Gets TextSelection support for this form.intDefault color for the screen tint when a dialog or a menu is shownTitle area manipulation might break with future changes to Codename One and might damage themeing/functionality of the Codename One application in some platformsGets the Form Toolbar if exists or nullThis property allows us to define a an animation that will draw the transition for entering this form.This property allows us to define a an animation that will draw the transition for exiting this form.This method should be used by the Component to retrieve the correct UIManager to work withbooleanAllows grabbing a flag that is used by convention to indicate that you are running an exclusive animation.final booleanhasMedia()Used by the implementation to prevent flickering when flushing the double bufferprotected voidThis method is only invoked when the underlying canvas for the form is hidden this method isn't called for form based events and is generally usable for suspend/resume based behaviorbooleanEnable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)booleanIndicates whether focus should cycle within the formbooleanisDragRegion(int x, int y) Indicates if the section within the X/Y area is a "drag region" where we expect people to drag and never actually "press" in which case we can instantly start dragging making perceived performance faster.booleanChecks if the component is currently being edited.booleanChecks if custom cursors are enabled on this form.booleanIndicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.booleanToggles the way the virtual keyboard behaves, enabling this mode shrinks the screen but makes editing possible when working with text fields that aren't in a scrollable container.booleanWhen set to true the physical back button will minimize the applicationbooleanIndicates whether the component should/could scroll by default a component is not scrollable.booleanIndicates whether the component should/could scroll on the X axisbooleanIndicates whether the component should/could scroll on the Y axisbooleanIndicate whether this component scroll is visiblebooleanReturns true if there is only one focusable member in this form.booleanIndicates that scrolling through the component should work as an animationvoidkeyPressed(int keyCode) If this Component is focused, the key pressed event will call this methodvoidkeyRepeated(int keyCode) If this Component is focused, the key repeat event will call this method.protected voidlongKeyPress(int keyCode) If this Component is focused this method is invoked when the user presses and holds the keyvoidlongPointerPress(int x, int y) If this Component is focused this method is invoked when the user presses and holds the pointer on the Componentprotected voidCallback that's invoked by registerAnimated to let subclasses keep track of animation registration.protected voidAllows subclasses to bind functionality that occurs when a specific form or dialog is "really" showing hence when the transition is totally complete (unlike onShow which is called on intent).voidThis method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API's to let the PLAF perform the rendering.voidExposing the background painting for the benefit of animationsprotected voidPaints the UI for the scrollbars on the component, this will be invoked only for scrollable components.protected StringReturns a string representing the state of this component.voidpointerDragged(int[] x, int[] y) If this Component is focused, the pointer dragged event will call this methodvoidpointerDragged(int x, int y) If this Component is focused, the pointer dragged event will call this methodvoidpointerHover(int[] x, int[] y) Invoked for devices where the pointer can hover without actually clicking the display.voidpointerHoverPressed(int[] x, int[] y) Invoked for devices where the pointer can hover without actually clicking the display.voidpointerHoverReleased(int[] x, int[] y) Invoked for devices where the pointer can hover without actually clicking the display.voidrefreshTheme(boolean merge) Makes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!final voidThe given component is interested in animating its appearance and will start receiving callbacks when it is visible in the form allowing it to animate its appearance.voidInvoke this to release the animation lock that was grabbed in grabAnimationLockvoidClear menu commands from the menu barvoidRemoves all Show Listeners from this FormvoidremoveCommand(Command cmd) Removes the command from the menu bar softkeysvoidA listener that is invoked when a command is clicked allowing multiple commands to be handled by a single block<C extends Component>
voidvoidremoveGameKeyListener(int keyCode, ActionListener listener) Removes a game key listener from the given game keycodevoidremoveKeyListener(int keyCode, ActionListener listener) Removes a key listener from the given keycodevoidThis listener is invoked when device orientation changes on devices that support orientation changevoidRemoves listener from being notified when the user has initiated a paste event.voidRemoves the show listenervoidRemove SizeChangedListenervoidreplace(Component current, Component next, Transition t) This method replaces the current Component with the next Component.voidreplaceAndWait(Component current, Component next, Transition t) This method replaces the current Component with the next Component.protected booleanresumeDragAfterScrolling(int x, int y) This method fixes this tensile drag issue.voidMakes sure the component is visible in the scroll if this container is scrollablevoidsetAllowEnableLayoutOnPaint(boolean allow) Enabling "layoutOnPaint" behaviour.voidsetAlwaysTensile(boolean alwaysTensile) Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)voidsetBackCommand(Command backCommand) Indicates the command that is defined as the back command out of this form.setBackCommand(String name, Image icon, ActionListener ev) Shorthand for#setBackCommand(com.codename1.ui.Command)that dynamically creates the command usingcom.codename1.ui.Image, com.codename1.ui.events.ActionListener).voidsetBgImage(Image bgImage) Sets the background image to show behind the formvoidsetClearCommand(Command clearCommand) Indicates the command that is defined as the clear command in this form.voidSets the current virtual input device for the form.voidsetCyclicFocus(boolean cyclicFocus) Indicates whether focus should cycle within the formvoidsetDefaultCommand(Command defaultCommand) Default command is invoked when a user presses fire, this functionality works well in some situations but might collide with elements such as navigation and combo boxes.voidsetEditOnShow(TextArea editOnShow) A text component that will receive focus and start editing immediately as the form is shownvoidsetEnableCursors(boolean e) Enable or disable custom cursors on this form.voidsetFocused(Component focused) Sets the focused component and fires the appropriate events to make it sovoidsetFocusScrolling(boolean focusScrolling) Indicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.voidsetFormBottomPaddingEditingMode(boolean b) Toggles the way the virtual keyboard behaves, enabling this mode shrinks the screen but makes editing possible when working with text fields that aren't in a scrollable container.voidsetGlassPane(Painter glassPane) Allows a developer that doesn't derive from the form to draw on top of the form regardless of underlying changes or animations.voidsetMenuBar(MenuBar menuBar) Sets the associated MenuBar Object.voidsetMenuCellRenderer(ListCellRenderer menuCellRenderer) Determine the cell renderer used to render menu elements for themeing the look of the menu optionsvoidsetMenuTransitions(Transition transitionIn, Transition transitionOut) Sets the menu transitions for showing/hiding the menu, can be null...voidsetMinimizeOnBack(boolean minimizeOnBack) When set to true the physical back button will minimize the applicationvoidsetOverrideInvisibleAreaUnderVKB(int invisibleAreaUnderVKB) Overrides the invisible area under the virtual keyboard with a given value.setPropertyValue(String name, Object value) Sets a new value to the given property, returns an error message if failed and null if successful.voidsetRTL(boolean r) Is the component a bidi RTL componentvoidCauses the display safe area to be recalculated the next time the form list laid out.voidsetScrollableX(boolean scrollableX) Sets whether the component should/could scroll on the X axisvoidsetScrollableY(boolean scrollableY) Sets whether the component should/could scroll on the Y axisvoidsetScrollAnimationSpeed(int animationSpeed) Scroll animation speed in milliseconds allowing a developer to slow down or accelerate the smooth animation modevoidsetScrollVisible(boolean isScrollVisible) Set whether this component scroll is visiblevoidsetSmoothScrolling(boolean smoothScrolling) Indicates that scrolling through the component should work as an animationvoidsetSourceCommand(Command sourceCommand) Sets the source command that was used to navigate to this form.voidsetTintColor(int tintColor) Default color for the screen tint when a dialog or a menu is shownvoidSets the style of the title programmaticallyvoidsetToolbar(Toolbar toolbar) Sets the Form ToolbarvoidsetToolBar(Toolbar toolbar) Sets the Form ToolbarvoidsetTransitionInAnimator(Transition transitionInAnimator) This property allows us to define a an animation that will draw the transition for entering this form.voidsetTransitionOutAnimator(Transition transitionOutAnimator) This property allows us to define a an animation that will draw the transition for exiting this form.voidsetUIManager(UIManager uiManager) Allows replacing the UIManager in a component hierarchy to update the look and feel only to a specific hierarchyvoidsetVisible(boolean visible) Toggles visibility of the componentprotected booleanThis method returns the value of the theme constantpaintsTitleBarBooland it is invoked internally in the code.protected booleanIndicates whether this form wants to receive pointerReleased events for touch events that started in a different formprotected voidThis method is only invoked when the underlying canvas for the form is shown this method isn't called for form based events and is generally usable for suspend/resume based behaviorprotected voidsizeChanged(int w, int h) This method is only invoked when the underlying canvas for the form gets a size changed event.voidstopEditing(Runnable onFinish) Stops any active editing on the form.Methods inherited from class Container
add, add, add, add, add, add, addAll, applyRTL, calcPreferredSize, cancelRepaints, clearClientProperties, constrainHeightWhenScrollable, constrainWidthWhenScrollable, contains, createAnimateHierarchy, createAnimateHierarchyFade, createAnimateLayout, createAnimateLayoutFade, createAnimateLayoutFadeAndWait, createAnimateMotion, createAnimateUnlayout, createReplaceTransition, dragInitiated, drop, encloseIn, encloseIn, findDropTargetAt, findFirstFocusable, fireClicked, flushReplace, forceRevalidate, getBottomGap, getChildrenAsList, getClosestComponentTo, getComponentAt, getComponentAt, getComponentCount, getGridPosX, getGridPosY, getLayoutHeight, getLayoutWidth, getLeadComponent, getLeadParent, getResponderAt, getSafeAreaRoot, getScrollIncrement, invalidate, isEnabled, isSafeArea, isSafeAreaRoot, isSelectableInteraction, isSurface, iterator, iterator, layoutContainer, morph, morphAndWait, paintComponentBackground, paintGlass, replace, replaceAndWait, replaceAndWait, revalidate, revalidateLater, revalidateWithAnimationSafety, setCellRenderer, setEnabled, setLeadComponent, setSafeArea, setSafeAreaRoot, setScrollIncrement, setShouldCalcPreferredSize, setShouldLayout, updateTabIndicesModifier and TypeMethodDescriptionfinal ContainerSimpler version of addComponent that allows chaining the calls for shorter syntaxSimpler version of addComponent that allows chaining the calls for shorter syntaxSimpler version of addComponent that allows chaining the calls for shorter syntaxSimpler version of addComponent that allows chaining the calls for shorter syntaxSimpler version of addComponent that allows chaining the calls for shorter syntaxSimpler version of addComponent that allows chaining the calls for shorter syntaxIdentical to add(x).add(y) only with a shorter syntaxvoidapplyRTL(boolean rtl) Invokes apply/setRTL recursively on all the children components of this containerprotected DimensionCalculates the preferred size based on component content.protected voidremove this component and it's children from the painting queuevoidClears all client properties from this Componentprotected booleanIndicates that children's widths should be calculated as if this component weren't scrollable-X, even when the component is scrollable Y.protected booleanIndicates that children's widths should be calculated as if this component weren't scrollable-X, even when the component is scrollable X.booleanReturns true if the given component is within the hierarchy of this containercreateAnimateHierarchy(int duration) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animation.createAnimateHierarchyFade(int duration, int startingOpacity) Animates a pending hierarchy of components into place, this effectively replaces revalidate with a more visual form of animation.createAnimateLayout(int duration) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animationcreateAnimateLayoutFade(int duration, int startingOpacity) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animationcreateAnimateLayoutFadeAndWait(int duration, int startingOpacity) Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation.protected MotioncreateAnimateMotion(int start, int destination, int duration) Creates a motion object for animation, allows subclasses to replace the motion type used in animations (currently defaults to ease-in).createAnimateUnlayout(int duration, int opacity, Runnable callback) This method is the exact reverse of createAnimateLayout, when animation is completed it leaves the container in an invalid state.createReplaceTransition(Component current, Component next, Transition t) This method creates an animation component that replaces the current Component with the next Component.protected voidInvoked on the focus component to let it know that drag has started on the parent container for the case of a component that doesn't support scrollingvoidPerforms a drop operation of the component at the given X/Y location in coordinate space, this method should be overriden by subclasses to perform all of the logic related to moving a component, by default this method does nothing and so dragging a component and dropping it has no effectstatic ContainerShort-hand for enclosing multiple components in a container typically a box layoutstatic ContainerShort-hand for enclosing a component within a ContainerfindDropTargetAt(int x, int y) Recursively searches the container hierarchy for a drop targetFinds the first focusable Component on this Containerprotected voidWhen working in 3 softbutton mode "fire" key (center softbutton) is sent to this method in order to allow 3 button devices to work properly.voidFlushes ongoing replace operations to prevent two concurrent replace operations from colliding.voidA more powerful form of revalidate that recursively lays out the full hierarchyintReturns the gap to be left for the bottom scrollbar on the X axis.getChildrenAsList(boolean includeQueued) Gets the child components of this Container as a List.getClosestComponentTo(int x, int y) Very useful for touch events or drop events that need approximation more than accuracygetComponentAt(int index) Returns the Component at a given indexgetComponentAt(int x, int y) Returns a Component at coordinate (x, y).intReturns the number of componentsprotected intThis method should be implemented correctly by subclasses to make snap to grid functionality work as expected.protected intThis method should be implemented correctly by subclasses to make snap to grid functionality work as expected.intReturns the height for layout manager purposes, this takes scrolling into consideration unlike the getHeight method.intReturns the width for layout manager purposes, this takes scrolling into consideration unlike the getWidth method.Returns the lead component for this hierarchy if such a component is definedReturns the lead container thats handling the leading, this is useful for a container hierarchy where the parent container might not be the leadergetResponderAt(int x, int y) Returns the top-most component that responds to pointer events at absolute coordinate (x, y).Gets the Safe area "root" container for this container.intGets the Container scroll incrementvoidSame as setShouldCalcPreferredSize(true) but made accessible for layout managersbooleanIndicates whether component is enabled or disabled thus allowing us to prevent a component from receiving input events and indicate so visuallybooleanChecks if this container is a "safe area".booleanChecks if this container is a safe area root.protected booleanThis method allows a component to indicate that it is interested in an "implicit" select command to appear in the "fire" button when 3 softbuttons are defined in a device.booleanChecks if this container acts as a Material Design surface.iterator()Part of the Iterable interface allowing us to do a for-each loop on Containeriterator(boolean includeQueued) Obtains an iterator that iterates over the children of this container.voidPerforms the layout of the container if a layout is necessaryvoidMorph is similar to the replace functionality where a component might be replaced with a component that isn't within the container.voidmorphAndWait(Component source, Component destination, int duration) Morph is similar to the replace functionality where a component might be replaced with a component that isn't within the container.voidPaints this container background, skipping container background fill when fully obscured by children.protected voidThis method can be overriden by a component to draw on top of itself or its children after the component or the children finished drawing in a similar way to the glass pane but more refined per componentvoidreplace(Component current, Component next, Transition t, Runnable onFinish, int growSpeed) This method replaces the current Component with the next ComponentvoidreplaceAndWait(Component current, Component next, Transition t, boolean dropEvents) This method replaces the current Component with the next Component.voidreplaceAndWait(Component current, Component next, Transition t, int layoutAnimationSpeed) This method replaces the current Component with the next Component.voidRe-layout the container, this is useful when we modify the container hierarchy and need to redo the layoutvoidRevalidates the container before the next paint cycle.voidRevalidates the container in a way that doesn't conflict with running animations.voidsetCellRenderer(boolean cellRenderer) Used as an optimization to mark that this component is currently being used as a cell renderervoidsetEnabled(boolean enabled) This method will recursively set all the Container chidrens to be enabled/disabled.final voidsetLeadComponent(Component lead) Sets the lead component for this container, a lead component takes over the entire component hierarchy and receives all the events for the container hierarchy.voidsetSafeArea(boolean safeArea) Marks this container as a "safe area", meaning that it will automatically supply sufficient padding as necessary for its children to be laid out inside the safe area of the screen.voidsetSafeAreaRoot(boolean root) Set whether this container is a safe area root.voidsetScrollIncrement(int scrollIncrement) Determines the scroll increment size of this Container.voidsetShouldCalcPreferredSize(boolean shouldCalcPreferredSize) Indicates the values within the component have changed and preferred size should be recalculatedprotected voidsetShouldLayout(boolean layout) Flags this container to preform layoutintupdateTabIndices(int offset) Updates the tab indices in this container recursively.Methods inherited from class Component
addDragFinishedListener, addDragOverListener, addDropListener, addFocusListener, addLongPressListener, addPointerDraggedListener, addPointerPressedListener, addPointerReleasedListener, addPullToRefresh, addScrollListener, addStateChangeListener, announceForAccessibility, bindProperty, blocksSideSwipe, calcScrollSize, contains, containsOrOwns, createStyleAnimation, deinitialize, deinitializeCustomStyle, dragEnter, dragExit, dragFinished, draggingOver, drawDraggedImage, focusGained, focusLost, getAbsoluteX, getAbsoluteY, getAccessibilityText, getAllStyles, getBaseline, getBaselineResizeBehavior, getBindablePropertyNames, getBindablePropertyTypes, getBorder, getBoundPropertyValue, getBounds, getBounds, getClientProperty, getCloudBoundProperty, getCloudDestinationProperty, getComponentState, getCursor, getDefaultDragTransparency, getDirtyRegion, getDisabledStyle, getDraggedx, getDraggedy, getDragImage, getDragSpeed, getDragTransparency, getEditingDelegate, getHeight, getInlineAllStyles, getInlineDisabledStyles, getInlinePressedStyles, getInlineSelectedStyles, getInlineStylesTheme, getInlineUnselectedStyles, getInnerHeight, getInnerPreferredH, getInnerPreferredW, getInnerWidth, getInnerX, getInnerY, getLabelForComponent, getName, getNativeOverlay, getNextFocusDown, getNextFocusLeft, getNextFocusRight, getNextFocusUp, getOuterHeight, getOuterPreferredH, getOuterPreferredW, getOuterWidth, getOuterX, getOuterY, getOwner, getParent, getPreferredH, getPreferredSize, getPreferredSizeStr, getPreferredTabIndex, getPreferredW, getPressedStyle, getSameHeight, getSameWidth, getScrollable, getScrollDimension, getScrollOpacity, getScrollOpacityChangeSpeed, getScrollX, getScrollY, getSelectCommandText, getSelectedRect, getSelectedStyle, getStyle, getTabIndex, getTensileLength, getTextSelectionSupport, getTooltip, getUIID, getUnselectedStyle, getVisibleBounds, getVisibleBounds, getWidth, getX, getY, growShrink, handlesInput, hasFixedPreferredSize, hasFocus, hideNativeOverlay, initComponent, initCustomStyle, initDisabledStyle, initPressedStyle, initSelectedStyle, initUnselectedStyle, installDefaultPainter, isBlockLead, isCellRenderer, isChildOf, isDragActivated, isDragAndDropOperation, isDraggable, isDropTarget, isEditable, isFlatten, isFocusable, isGrabsPointerEvents, isHidden, isHidden, isHideInLandscape, isHideInPortrait, isIgnorePointerEvents, isInClippingRegion, isInitialized, isOpaque, isOwnedBy, isPinchBlocksDragAndDrop, isRippleEffect, isRTL, isSetCursorSupported, isSnapToGrid, isStickyDrag, isTactileTouch, isTactileTouch, isTensileDragEnabled, isTraversable, isVisible, laidOut, onScrollX, onScrollY, onSetFocusable, paintBackgrounds, paintBorder, paintBorderBackground, paintComponent, paintComponent, paintIntersectingComponentsAbove, paintLock, paintLockRelease, paintRippleOverlay, paintScrollbarX, paintScrollbarY, paintShadows, parsePreferredSize, pinch, pinch, pinchReleased, pointerPressed, pointerReleased, putClientProperty, refreshTheme, refreshTheme, remove, removeDragFinishedListener, removeDragOverListener, removeDropListener, removeFocusListener, removeLongPressListener, removePointerDraggedListener, removePointerPressedListener, removePointerReleasedListener, removeScrollListener, removeStateChangeListener, repaint, repaint, requestFocus, resetFocusable, respondsToPointerEvents, scrollRectToVisible, scrollRectToVisible, setAccessibilityText, setBlockLead, setBoundPropertyValue, setCloudBoundProperty, setCloudDestinationProperty, setComponentState, setCursor, setDefaultDragTransparency, setDirtyRegion, setDisabledStyle, setDraggable, setDragTransparency, setDropTarget, setEditingDelegate, setFlatten, setFocus, setFocusable, setGrabsPointerEvents, setHandlesInput, setHeight, setHidden, setHidden, setHideInLandscape, setHideInPortrait, setIgnorePointerEvents, setInitialized, setInlineAllStyles, setInlineDisabledStyles, setInlinePressedStyles, setInlineSelectedStyles, setInlineStylesTheme, setInlineUnselectedStyles, setIsScrollVisible, setLabelForComponent, setName, setNextFocusDown, setNextFocusLeft, setNextFocusRight, setNextFocusUp, setOpaque, setOwner, setPinchBlocksDragAndDrop, setPreferredH, setPreferredSize, setPreferredSizeStr, setPreferredTabIndex, setPreferredW, setPressedStyle, setRippleEffect, setSameHeight, setSameSize, setSameWidth, setScrollOpacityChangeSpeed, setScrollSize, setScrollX, setScrollY, setSelectCommandText, setSelectedStyle, setSize, setSnapToGrid, setTabIndex, setTactileTouch, setTensileDragEnabled, setTensileLength, setTooltip, setTraversable, setUIID, setUIID, setUIIDFinal, setUnselectedStyle, setWidth, setX, setY, shouldBlockSideSwipe, shouldBlockSideSwipeLeft, shouldBlockSideSwipeRight, shouldRenderComponentSelection, showNativeOverlay, startEditingAsync, stripMarginAndPadding, styleChanged, toImage, toString, unbindProperty, updateNativeOverlay, visibleBoundsContainsModifier and TypeMethodDescriptionvoidAdds a listener to the dragFinished eventvoidBroadcasts an event when dragging over a componentvoidBinds an action listener to drop events which are invoked when this component is dropped on a targetvoidRegisters interest in receiving callbacks for focus gained events, a focus event is invoked when the component accepts the focus.voidAdds a listener to the pointer eventvoidAdds a listener to the pointer eventvoidAdds a listener to the pointer eventvoidAdds a listener to the pointer eventvoidaddPullToRefresh(Runnable task) This method adds a refresh task to the Component, the task will be executed if the user has pulled the scroll beyond a certain height.voidRegisters interest in receiving callbacks for scroll gained events, a scroll event is invoked when the component is scrolled.voidAdds a listener to be notified when the state of this component is changed to and from initialized.voidManually announces text to native accessibility services, associating the announcement with this component when possible.voidbindProperty(String prop, BindTarget target) Binds the given property name to the given bind targetfinal booleanA component that might need side swipe such as the slider could block it from being used for some other purpose when on top of said component.protected DimensionMethod that can be overriden to represent the actual size of the component when it differs from the desireable size for the viewportbooleancontains(int x, int y) Returns true if the given absolute coordinate is contained in the ComponentbooleancontainsOrOwns(int x, int y) Checks to see if this component either contains the given point, or if it owns the component that contains the given point.createStyleAnimation(String destUIID, int duration) Creates an animation that will transform the current component to the styling of the destination UIID when completed.protected voidInvoked to indicate that the component initialization is being reversed since the component was detached from the container hierarchy.protected voidAllows components to create a style of their own, this method cleans up state for the given styleprotected voidThis callback method indicates that a component drag has just entered this componentprotected voidThis callback method provides an indication for a drop target that a drag operation is exiting the bounds of this component and it should clear all relevant state if such state exists.protected voiddragFinished(int x, int y) Callback indicating that the drag has finished either via drop or by releasing the componentprotected booleandraggingOver(Component dragged, int x, int y) This method allows a component to indicate if it is a drop target for the given component at the given x/y location (in component coordiate space).protected voiddrawDraggedImage(Graphics g, Image img, int x, int y) Draws the given image at x/y, this method can be overriden to draw additional information such as positive or negative drop indicationprotected voidCallback allowing a developer to track when the component gains focusprotected voidCallback allowing a developer to track wheh the component loses focusintReturns the absolute X location based on the component hierarchy, this method calculates a location on the screen for the component rather than a relative location as returned by getX()intReturns the absolute Y location based on the component hierarchy, this method calculates a location on the screen for the component rather than a relative location as returned by getX()Returns the text that describes this component to assistive technologies.final StyleReturns a "meta style" that allows setting styles once to all the different Style objects, the getters for this style will be meaningless and will return 0 values.intgetBaseline(int width, int height) The baseline for the component text according to which it should be aligned with other components for best visual look.intReturns a constant indicating how the baseline varies with the size of the component.String[]Returns the names of the properties within this component that can be bound for persistence, the order of these names mean that the first one will be the first boundClass[]Returns the types of the properties that are bindable within this componentprotected BorderNormally returns getStyle().getBorder() but some subclasses might use this to programmatically replace the border in runtime e.g.getBoundPropertyValue(String prop) Allows the binding code to extract the value of the propertyprotected RectangleReturns the component bounds which is sometimes more convenient than invoking getX/Y/Width/Height.Returns the bounds of this component in the provided Rectangle.getClientProperty(String key) Client properties allow the association of meta-data with a component, this is useful for some applications that construct GUI's on the fly and need to track the connection between the UI and the data.Indicates the property within this component that should be bound to the cloud objectThe destination property of the CloudObjectSome components may optionally generate a state which can then be restored using setCompnentState().intGets the custom cursor for this component.static byteReturns the default translucency used in the#getDragImage()method.final Rectanglegets the Component dirty region, this method is for internal use only and SHOULD NOT be invoked by user code.Returns the Component Style for the disabled state allowing us to manipulate the look of the component when its disabledintGets the current dragged x values when the Component is being draggedintGets the current dragged y values when the Component is being draggedprotected ImageThis method returns an image representing the dragged component, it can be overriden by subclasses to customize the look of the image, the image will be overlaid on top of the form during a drag and drop operationprotected floatgetDragSpeed(boolean vertical) This method returns the dragging speed based on the latest dragged eventsbyteReturns the translucency used in the#getDragImage()method.Gets the delegate that handles the editing of this component.intReturns the component heightGets inline styles that are to be applied to all states of this component.Gets inline styles that are to be applied to the disabled state of this component.Gets inline styles that are to be applied to the pressed state of this component.Gets inline styles that are to be applied to the selected state of this component.Gets the theme that is used by inline styles to reference images.Gets inline styles that are to be applied to the unselected state of this component.intGets the inner height of this component.intGets the preferred height removing vertical padding.intGets the preferred width removing horizontal padding.intGets the inner width of this component.intGets x-coordinate of the inner bounds of this component.intGets the inner y-coordinate of the inner bounds of this component.Allows us to indicate the label associated with this component thus providing visual feedback related for this component e.g.getName()A component name allows us to easily identify the component within a dynamic UI.Gets the native overlay for this component.Allows us to determine which component will receive focus next when traversing with the down keyAllows us to determine which component will receive focus next when traversing with the left key.Allows us to determine which component will receive focus next when traversing with the right keyAllows us to determine which component will receive focus next when traversing with the up key.intGets the outer height of this component.intGets the preferred height including the vertical margins.intGets the preferred width including horizontal margins.intGets the outer width of this component.intGets the x-coordinate of the outer bounds of this component.intGets the Y-coordinate of the outer bounds of this component.getOwner()Gets the "owner" of this component as set by#setOwner(com.codename1.ui.Component).Returns the container in which this component is containedintHelper method to retrieve the preferred height of the component.Returns the Component Preferred Size, there is no guarantee the Component will be sized at its Preferred Size.Returns the preferred size string that can be used to specify the preferred size of the component using pixels or millimetres.intGets the preferred tab index of this component.intHelper method to retrieve the preferred width of the component.Returns the Component Style for the pressed state allowing us to manipulate the look of the component when it is pressedReturns the array of components that have an equal heightReturns the array of components that have an equal widthReturns the scrollable parent of this componentReturns the Components dimension in scrolling, this is very similar to the preferred size aspect only it represents actual scrolling limits.intThis method is used internally by the look and feel to implement the fading scrollbar behavior.intIndicates the decrement units for the scroll opacityintIndicates the X position of the scrolling, this number is relative to the component position and so a position of 0 would indicate the x position of the component.intIndicates the Y position of the scrolling, this number is relative to the component position and so a position of 0 would indicate the y position of the component.Allows determining the text for the select command used in the 3rd softbutton mode.Returns the component bounds with absolute screen coordinates, for components that include an internal selection behavior and are not containers (currently only List) this method allows returning the position of the selection itself which is useful for things such as the popup dialog and similar UI's that need to reference the position of the selection externallyReturns the Component Style for the selected state allowing us to manipulate the look of the component when it owns focusgetStyle()Returns the current Component Style allowing code to draw the current component, you should normally use getUnselected/Pressed/DisabledStyle() and not this method since it will return different values based on component state.intGets the tab index of the component.intRecommended length for the tensile, -1 for defaultReturns text selection support object for this component.Returns
final StringgetUIID()Unique identifier for a component.final StyleReturns the Component Style for the unselected mode allowing us to manipulate the look of the componentprotected RectangleReturns the component bounds for scrolling which might differ from the getBounds for large components e.g.getVisibleBounds(Rectangle rect) Returns the component bounds for scrolling which might differ from the getBounds for large components into the provided rectangle.intgetWidth()Returns the component widthintgetX()Returns the current component x location relatively to its parent containerintgetY()Returns the component y location relatively to its parent containervoidgrowShrink(int duration) Grows or shrinks this component to its new preferred size, this method essentially takes a component whose preferred size has changed and creates a "growing" effect that lasts for the duration.booleanPrevents key events from being grabbed for focus traversal.booleanChecks if this component has a fixed preferred size either via an explicit call to#setPreferredH(int)and#setPreferredW(int), or via a preferred size style string.booleanhasFocus()Returns true if the component has focusprotected voidHides the native overlay for this component.protected voidAllows subclasses to bind functionality that relies on fully initialized and "ready for action" component stateprotected voidAllows components to create a style of their own, this method binds the listener to the style and installs a bg painterprotected voidinitDisabledStyle(Style disabledStyle) Can be overridden by subclasses to perform initialization when the disabled style is set to a new value.protected voidinitPressedStyle(Style pressedStyle) Can be overridden by subclasses to perform initialization when the pressed style is set to a new value.protected voidinitSelectedStyle(Style selectedStyle) Can be overridden by subclasses to perform initialization when the selected style is set to a new value.protected voidinitUnselectedStyle(Style unselectedStyle) Can be overridden by subclasses to perform initialization when the unselected style is set to a new value.protected voidAllows subclasses to create their own custom style types and install the background painter into thembooleanPrevent a lead component hierarchy from this specific component, this allows a component within that hierarchy to still act as a standalone componentbooleanUsed as an optimization to mark that this component is currently being used as a cell rendererbooleanSearches the hierarchy of the component recursively to see if the given Container is one of the parents of this componentprotected booleanIndicates whether we are in the middle of a drag operation, this method allows developers overriding the pointer released events to know when this is a drag operation.protected booleanisDragAndDropOperation(int x, int y) This method allows a developer to define only a specific portion of a component as draggable by default it returns true if the component is defined as "draggable"booleanIndicates whether this component can be dragged in a drag and drop operation rather than scroll the parentbooleanIndicates whether this component can receive dropped components into it, notice that when dropping on a component or container the parents will be checked recursively to find a valid drop targetbooleanChecks to see if the component is editable.booleanMakes the component effectively opaque by blending the backgrounds into an image in memory so the layer of underlying components is only drawn once when this component is repainted.booleanReturns true if this component can receive focus and is enabledbooleanThis property is useful for blocking in z-order touch events, sometimes we might want to grab touch events in a specific component without making it focusable.booleanisHidden()Returns true if the component was explicitly hidden by the user.booleanisHidden(boolean checkParent) Checks if the component is hidden.booleanIndicates that this component and all its children should be hidden when the device is switched to landscape modebooleanIndicates that this component and all its children should be hidden when the device is switched to portrait modebooleanReturns
protected booleanprotected booleanIndicates if the component is in the initialized state, a component is initialized when its initComponent() method was invoked.booleanisOpaque()Checks whether the component's background should be painted.booleanChecks to see if this component is owned by the given other component.booleanreturns true if pinch will block drag and dropbooleanIndicates whether the component displays the material design ripple effectfinal booleanisRTL()Is the component a bidi RTL componentstatic booleanChecks to see if this platform supports cursors.booleanIndicates whether scrolling this component should jump to a specific location in a gridprotected booleanReturns true if the component is interested in receiving drag/pointer release events even after the gesture exceeded its boundaries.booleanIndicates whether the component should "trigger" tactile touch when pressed by the user in a touch screen UI.protected booleanisTactileTouch(int x, int y) Elaborate components might not provide tactile feedback for all their areas (e.g. Lists) this method defaults to returning the value of isTactileTouchbooleanIndicates whether tensile drag (dragging beyond the boundry of the component and snapping back) is enabled for this component.final booleanChecks if this component should be traversable using the keyboard using tab, next, previous keys.booleanReturns whether the component is visible or notprotected voidlaidOut()This is a callback method to inform the Component when it's been laidout on the parent Containerprotected voidonScrollX(int scrollX) This method can be overriden to receive scroll events, unlike overriding setScrollX it will receive all calls for scrolling.protected voidonScrollY(int scrollY) This method can be overriden to receive scroll events, unlike overriding setScrollY it will receive all calls for scrolling.protected voidonSetFocusable(boolean focusable) Since setFocusable is final this callback is invoked when focusable changes.voidThis method paints all the parents Components Background.protected voidDraws the component border if such a border exists.protected voidDraws the component border background if such a border exists.final voidPaints this component as a root by going to all the parent components and setting the absolute translation based on coordinates and scroll status.final voidpaintComponent(Graphics g, boolean background) Paints this component as a root by going to all the parent components and setting the absolute translation based on coordinates and scroll status.voidPaints intersecting components that appear above this component.paintLock(boolean hardLock) This method locks the component so it will always paint the given image instead of running through its paint logic.voidReleases the paint lock image to allow paint to work as usual, see paintLock(boolean) for detailsvoidpaintRippleOverlay(Graphics g, int x, int y, int position) Invoked to draw the ripple effect overlay in Android where the finger of the user causes a growing circular overlay over time.protected voidPaints the UI for the scrollbar on the X axis, this method allows component subclasses to customize the look of a scrollbarprotected voidPaints the UI for the scrollbar on the Y axis, this method allows component subclasses to customize the look of a scrollbarvoidpaintShadows(Graphics g, int relativeX, int relativeY) Paints the drop-shadow projections for this component based on its elevation value.static DimensionparsePreferredSize(String preferredSize, Dimension baseSize) Parses the preferred size given as a stringprotected booleanpinch(float scale) Invoked by subclasses interested in handling pinch to zoom events, if true is returned other drag events will not be broadcastprotected booleanpinch(int[] x, int[] y) Invoked by subclasses interested in handling pinch to do their own actions based on the position of the two fingers, if true is returned other drag events will not be broadcastprotected voidpinchReleased(int x, int y) To be implemented by subclasses interested in being notified when a pinch zoom has ended (i.e the user has removed one of their fingers, but is still dragging).voidpointerPressed(int[] x, int[] y) If this Component is focused, the pointer pressed event will call this methodvoidpointerReleased(int[] x, int[] y) If this Component is focused, the pointer released event will call this methodvoidputClientProperty(String key, Object value) Client properties allow the association of meta-data with a component, this is useful for some applications that construct GUI's on the fly and need to track the connection between the UI and the data.voidMakes sure the component is up to date with the current theme, ONLY INVOKE THIS METHOD IF YOU CHANGED THE THEME!protected voidrefreshTheme(String id, boolean merge) Makes sure the component is up to date with the given UIIDvoidremove()This method will remove the Component from its parent.voidRemoves the listener from the drag finished eventvoidRemoves an action listener to drag over eventsvoidRemoves an action listener to drop events which are invoked when this component is dropped on a targetvoidDeregisters interest in receiving callbacks for focus gained eventsvoidRemoves the listener from the pointer eventvoidRemoves the listener from the pointer eventvoidRemoves the listener from the pointer eventvoidRemoves the listener from the pointer eventvoidDeregisters interest in receiving callbacks for scroll gained eventsvoidRemoves a listener from being notified when the state of this component is changed to and from initialized.voidrepaint()Repaint this Component, the repaint call causes a callback of the paint method on the event dispatch thread.voidrepaint(int x, int y, int w, int h) Repaints a specific region within the componentvoidChanges the current component to the focused component, will work only for a component that belongs to a parent form.protected voidRestores the state of the focusable flag to its default statebooleanChecks if the component responds to pointer events.voidscrollRectToVisible(int x, int y, int width, int height, Component coordinateSpace) Makes sure the component is visible in the scroll if this container is scrollableprotected voidscrollRectToVisible(Rectangle rect, Component coordinateSpace) Makes sure the component is visible in the scroll if this container is scrollablevoidsetAccessibilityText(String text) Sets the text that describes this component to assistive technologies.voidsetBlockLead(boolean blockLead) Prevent a lead component hierarchy from this specific component, this allows a component within that hierarchy to still act as a standalone componentvoidsetBoundPropertyValue(String prop, Object value) Sets the value of a bound property within this component, notice that this method MUST NOT fire the property change event when invoked to prevent recursion!voidsetCloudBoundProperty(String cloudBoundProperty) Indicates the property within this component that should be bound to the cloud objectvoidsetCloudDestinationProperty(String cloudDestinationProperty) The destination property of the CloudObjectvoidsetComponentState(Object state) If getComponentState returned a value the setter can update the value and restore the prior state.voidsetCursor(int cursor) Sets a custom mouse cursor for this component if the platform supports mouse cursors, notice that this isn't applicable for touch devices.static voidsetDefaultDragTransparency(byte defaultDragTransparency) Sets the default translucency of the#getDragImage()method.final voidsetDirtyRegion(Rectangle dirty) sets the Component dirty region, this method is for internal use only and SHOULD NOT be invoked by user code.voidsetDisabledStyle(Style style) Changes the Component disalbed Style by replacing the Component Style with the given StylevoidsetDraggable(boolean draggable) Indicates whether this component can be dragged in a drag and drop operation rather than scroll the parentvoidsetDragTransparency(byte dragTransparency) Sets the translucency of the#getDragImage()method.voidsetDropTarget(boolean dropTarget) Indicates whether this component can receive dropped components into it, notice that when dropping on a component or container the parents will be checked recursively to find a valid drop targetvoidsetEditingDelegate(Editable editable) Sets the editing delegate for this component.voidsetFlatten(boolean flatten) Makes the component effectively opaque by blending the backgrounds into an image in memory so the layer of underlying components is only drawn once when this component is repainted.voidsetFocus(boolean focused) This flag doesn't really give focus, its a state that determines what colors from the Style should be used when painting the component.final voidsetFocusable(boolean focusable) A simple setter to determine if this Component can get focusedvoidsetGrabsPointerEvents(boolean grabsPointerEvents) This property is useful for blocking in z-order touch events, sometimes we might want to grab touch events in a specific component without making it focusable.voidsetHandlesInput(boolean handlesInput) Prevents key events from being grabbed for focus traversal.voidsetHeight(int height) Sets the Component height, this method is exposed for the purpose of external layout managers and should not be invoked directly.voidsetHidden(boolean b) Makes the components preferred size equal 0 when hidden and restores it to the default size when not.voidsetHidden(boolean b, boolean changeMargin) Makes the components preferred size equal 0 when hidden and restores it to the default size when not.voidsetHideInLandscape(boolean hideInLandscape) Indicates that this component and all its children should be hidden when the device is switched to landscape modevoidsetHideInPortrait(boolean hideInPortrait) Indicates that this component and all its children should be hidden when the device is switched to portrait modevoidsetIgnorePointerEvents(boolean ignorePointerEvents) Parameters
protected voidsetInitialized(boolean initialized) Indicates if the component is in the initialized state, a component is initialized when its initComponent() method was invoked.voidsetInlineAllStyles(String styles) Registers inline styles that should be applied to all states of the component.voidsetInlineDisabledStyles(String styles) Registers inline styles that should be applied to the disabled state of the component.voidsetInlinePressedStyles(String styles) Registers inline styles that should be applied to the pressed state of the component.voidsetInlineSelectedStyles(String styles) Registers inline styles that should be applied to the selected state of the component.voidsetInlineStylesTheme(Resources inlineStylesTheme) Sets the theme that is used by inline styles to reference images.voidsetInlineUnselectedStyles(String styles) Registers inline styles that should be applied to the unselected state of the component.voidsetIsScrollVisible(boolean isScrollVisible) Set whether this component scroll is visiblevoidsetLabelForComponent(Label componentLabel) Allows us to indicate the label associated with this component thus providing visual feedback related for this component e.g.voidA component name allows us to easily identify the component within a dynamic UI.voidsetNextFocusDown(Component nextFocusDown) Allows us to determine which component will receive focus next when traversing with the down keyvoidsetNextFocusLeft(Component nextFocusLeft) Allows us to determine which component will receive focus next when traversing with the left key, this method doesn't affect the general focus behavior.voidsetNextFocusRight(Component nextFocusRight) Allows us to determine which component will receive focus next when traversing with the right keyvoidsetNextFocusUp(Component nextFocusUp) Allows us to determine which component will receive focus next when traversing with the up key, this method doesn't affect the general focus behavior.final voidsetOpaque(boolean opaque) Sets whether or not to paint the component background.voidSets the owner of this component to the specified component.voidsetPinchBlocksDragAndDrop(boolean block) If a component supports pinch as well as drag and drop the two may conflict (if one finger is placed a bit before the other, the drag timer will be initiated and may trigger drag even if the second finger has been placed before).voidsetPreferredH(int preferredH) Helper method to set the preferred height of the component.voidSets the Component Preferred Size, there is no guarantee the Component will be sized at its Preferred Size.voidsetPreferredSizeStr(String value) Parameters
voidsetPreferredTabIndex(int index) Sets the preferred tab index of the component.voidsetPreferredW(int preferredW) Helper method to set the preferred width of the component.voidsetPressedStyle(Style style) Sets the Component Style for the pressed state allowing us to manipulate the look of the component when it is pressedvoidsetRippleEffect(boolean rippleEffect) Indicates whether the component displays the material design ripple effectstatic voidsetSameHeight(Component... c) Places all of these components in the same height group, to remove a component from the group invoke this method with that component only.static voidsetSameSize(Component... c) This is identical to invoking#sameWidthfollowed by#sameHeightstatic voidsetSameWidth(Component... c) Places all of these components in the same width group, to remove a component from the group invoke this method with that component only.voidsetScrollOpacityChangeSpeed(int scrollOpacityChangeSpeed) Indicates the decrement units for the scroll opacityvoidSet the size for the scroll areaprotected voidsetScrollX(int scrollX) Indicates the X position of the scrolling, this number is relative to the component position and so a position of 0 would indicate the x position of the component.protected voidsetScrollY(int scrollY) Indicates the Y position of the scrolling, this number is relative to the component position and so a position of 0 would indicate the y position of the component.voidsetSelectCommandText(String selectText) Allows determining the text for the select command used in the 3rd softbutton mode.voidsetSelectedStyle(Style style) Changes the Component selected Style by replacing the Component Style with the given StylevoidSets the Component size, this method is exposed for the purpose of external layout managers and should not be invoked directly.voidsetSnapToGrid(boolean snapToGrid) Indicates whether scrolling this component should jump to a specific location in a gridvoidsetTabIndex(int index) Sets the tab index of the component.voidsetTactileTouch(boolean tactileTouch) Indicates whether the component should "trigger" tactile touch when pressed by the user in a touch screen UI.voidsetTensileDragEnabled(boolean tensileDragEnabled) Indicates whether tensile drag (dragging beyond the boundry of the component and snapping back) is enabled for this component.voidsetTensileLength(int tensileLength) Recommended length for the tensile, -1 for defaultvoidsetTooltip(String tooltip) Parameters
final voidsetTraversable(boolean traversable) Sets whether this component is traversable using the keyboard using tab, next, previous keys.voidThis method sets the Component the Unique identifier.voidThis method sets the Component the Unique identifier.protected final voidsetUIIDFinal(String id) This method is the implementation of setUIID and is defined as final to allow invocation from constructors.voidsetUnselectedStyle(Style style) Changes the Component Style by replacing the Component Style with the given StylevoidsetWidth(int width) Sets the Component width, this method is exposed for the purpose of external layout managers and should not be invoked directly.voidsetX(int x) Sets the Component x location relative to the parent container, this method is exposed for the purpose of external layout managers and should not be invoked directly.voidsetY(int y) Sets the Component y location relative to the parent container, this method is exposed for the purpose of external layout managers and should not be invoked directly.protected booleanA component that might need side swipe such as the slider could block it from being used for some other purpose when on top of said component.protected booleanA component that might need side swipe such as the tabs could block it from being used for some other purpose when on top of said component.protected booleanA component that might need side swipe such as the tabs could block it from being used for some other purpose when on top of said component.protected booleanA component can indicate whether it is interested in rendering it's selection explicitly, this defaults to true in non-touch UI's and false in touch UI's except for the case where a user clicks the screen.protected voidCreates the native overlay for this component.voidIf the component#isEditable(), then this will start the editing process.Convenience method that strips margin and padding from the component, and returns itself for chaining.voidstyleChanged(String propertyName, Style source) Invoked to indicate a change in a propertyName of a StyletoImage()Returns the component as an image.toString()Overriden to return a useful value for debugging purposesvoidunbindProperty(String prop, BindTarget target) Removes a bind target from the given property nameprotected voidUpdates the native overlay for this component.booleanvisibleBoundsContains(int x, int y) Returns true if the given absolute coordinate is contained inside the visible bounds of the component.Methods inherited from class Object
clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()booleanIndicates whether some other object is "equal to" this one.final ClassgetClass()Returns the runtime class of an object.inthashCode()Returns a hash code value for the object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.final voidwait()Causes current thread to wait until another thread invokes the method or the method for this object.final voidwait(long timeout) Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.final voidwait(long timeout, int nanos) Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.Methods inherited from interface AbstractDialog
setDefaultCommandModifier and TypeMethodDescriptionvoidsetDefaultCommand(Command defaultCommand) Sets the default command when supported.
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Field Details
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TYPE_NONE
public static final int TYPE_NONEConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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TYPE_ALARM
public static final int TYPE_ALARMConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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TYPE_CONFIRMATION
public static final int TYPE_CONFIRMATIONConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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TYPE_ERROR
public static final int TYPE_ERRORConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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TYPE_INFO
public static final int TYPE_INFOConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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TYPE_WARNING
public static final int TYPE_WARNINGConstant indicating the type of alert to indicate the sound to play or icon if none are explicitly set- See Also:
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Constructor Details
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Dialog
Constructs a Dialog with a title
Parameters
title: the title of the dialog
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Dialog
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Dialog
public Dialog()Constructs a Dialog -
Dialog
Constructs a Dialog with a layout
Parameters
lm: the layout manager
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Method Details
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isDefaultDisposeWhenPointerOutOfBounds
public static boolean isDefaultDisposeWhenPointerOutOfBounds()The default pointer out of bounds dispose behavior, notice that this only applies to dialogs and not popup dialogs where this is always true by default
Returns
the defaultDisposeWhenPointerOutOfBounds
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setDefaultDisposeWhenPointerOutOfBounds
public static void setDefaultDisposeWhenPointerOutOfBounds(boolean aDefaultDisposeWhenPointerOutOfBounds) The default pointer out of bounds dispose behavior, notice that this only applies to dialogs and not popup dialogs where this is always true by default
Parameters
aDefaultDisposeWhenPointerOutOfBounds: the defaultDisposeWhenPointerOutOfBounds to set
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show
public static boolean show(String title, String text, int type, Image icon, String okText, String cancelText) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
okText: the text to appear in the command dismissing the dialog -
cancelText: @param cancelText optionally null for a text to appear in the cancel command for canceling the dialog
Returns
true if the ok command was pressed or if cancelText is null. False otherwise.
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show
public static boolean show(String title, String text, int type, Image icon, String okText, String cancelText, long timeout) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
okText: the text to appear in the command dismissing the dialog -
cancelText: @param cancelText optionally null for a text to appear in the cancel command for canceling the dialog -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used
Returns
true if the ok command was pressed or if cancelText is null. False otherwise.
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show
public static Command show(String title, String text, Command[] cmds, int type, Image icon, long timeout) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used
Returns
the command pressed by the user
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show
public static Command show(String title, String text, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
defaultCommand: command to be assigned as the default command or null -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used
Returns
the command pressed by the user
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show
public static Command show(String title, String text, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used -
transition: the transition installed when the dialog enters/leaves
Returns
the command pressed by the user
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show
public static Command show(String title, String text, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal prompt dialog with the given title and text.
Parameters
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title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
defaultCommand: command to be assigned as the default command or null -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used -
transition: the transition installed when the dialog enters/leaves
Returns
the command pressed by the user
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show
Shows a modal prompt dialog with the given title and text.
Parameters
-
title: The title for the dialog optionally null; -
text: the text displayed in the dialog -
okText: the text to appear in the command dismissing the dialog -
cancelText: @param cancelText optionally null for a text to appear in the cancel command for canceling the dialog
Returns
true if the ok command was pressed or if cancelText is null. False otherwise.
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show
Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
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title: title for the dialog -
body: component placed in the center of the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form
Returns
the command pressed by the user
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show
Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
-
title: title for the dialog -
body: text placed in the center of the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form
Returns
the command pressed by the user
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show
Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
-
title: title for the dialog -
body: component placed in the center of the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null
Returns
the command pressed by the user
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show
public static Command show(String title, Component body, Command[] cmds, int type, Image icon, long timeout) Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
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title: title for the dialog -
body: component placed in the center of the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used
Returns
the command pressed by the user
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show
public static Command show(String title, Component body, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
-
title: title for the dialog -
body: component placed in the center of the dialog -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 infinite time is used -
transition: the transition installed when the dialog enters/leaves
Returns
the command pressed by the user
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show
public static Command show(String title, Component body, Command defaultCommand, Command[] cmds, int type, Image icon, long timeout, Transition transition) Shows a modal dialog with the given component as its "body" placed in the center.
Parameters
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title: title for the dialog -
body: component placed in the center of the dialog -
defaultCommand: command to be assigned as the default command or null -
cmds: @param cmds commands that are added to the form any click on any command will dispose the form -
type: @param type the type of the alert one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM -
icon: the icon for the dialog, can be null -
timeout: a timeout after which null would be returned if timeout is 0 inifinite time is used -
transition: the transition installed when the dialog enters/leaves
Returns
the command pressed by the user
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getDefaultDialogPosition
Default screen orientation position for the upcoming dialog. By default the dialog will be shown at hardcoded coordinates, this method allows us to pack the dialog appropriately in one of the border layout based locations see BorderLayout for futher details.
Returns
position for dialogs on the sceen using BorderLayout orientation tags
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setDefaultDialogPosition
Default screen orientation position for the upcoming dialog. By default the dialog will be shown at hardcoded coordinates, this method allows us to pack the dialog appropriately in one of the border layout based locations see BorderLayout for futher details.
Parameters
p: for dialogs on the sceen using BorderLayout orientation tags
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getDefaultDialogType
public static int getDefaultDialogType()The default type for dialogs
Returns
the default type for the dialog
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setDefaultDialogType
public static void setDefaultDialogType(int d) The default type for dialogs
Parameters
d: the default type for the dialog
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isAutoAdjustDialogSize
public static boolean isAutoAdjustDialogSize()Indicates whether Codename One should try to automatically adjust a showing dialog size when a screen size change event occurs
Returns
true to indicate that Codename One should make a "best effort" to resize the dialog
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setAutoAdjustDialogSize
public static void setAutoAdjustDialogSize(boolean a) Indicates whether Codename One should try to automatically adjust a showing dialog size when a screen size change event occurs
Parameters
a: true to indicate that Codename One should make a "best effort" to resize the dialog
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isDisableStaticDialogScrolling
public static boolean isDisableStaticDialogScrolling()Allows a developer to indicate his interest that the dialog should no longer scroll on its own but rather rely on the scrolling properties of internal scrollable containers. This flag only affects the static show methods within this class.
Returns
true if scrolling should be activated, false otherwise
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setDisableStaticDialogScrolling
public static void setDisableStaticDialogScrolling(boolean d) Allows a developer to indicate his interest that the dialog should no longer scroll on its own but rather rely on the scrolling properties of internal scrollable containers. This flag only affects the static show methods within this class.
Parameters
d: indicates whether scrolling should be active or not
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isCommandsAsButtons
public static boolean isCommandsAsButtons()Places commands as buttons at the bottom of the standard static dialogs rather than as softbuttons. This is especially appropriate for devices such as touch devices and devices without the common softbuttons (e.g. blackberries). The default value is false
Returns
true if commands are placed as buttons and not as softbutton keys
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setCommandsAsButtons
public static void setCommandsAsButtons(boolean c) Places commands as buttons at the bottom of the standard static dialogs rather than as softbuttons. This is especially appropriate for devices such as touch devices and devices without the common softbuttons (e.g. blackberries). The default value is false
Parameters
c: true to place commands as buttons and not as softbutton keys
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getDefaultBlurBackgroundRadius
public static float getDefaultBlurBackgroundRadius()Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur. -1 is a special case value that indicates that no blurring should take effect and the default tint mode only should be used
Returns
the defaultBlurBackgroundRadius
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setDefaultBlurBackgroundRadius
public static void setDefaultBlurBackgroundRadius(float aDefaultBlurBackgroundRadius) Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur. -1 is a special case value that indicates that no blurring should take effect and the default tint mode only should be used. Notice that this value can be set using the theme constant:
dialogBlurRadiusIntParameters
aDefaultBlurBackgroundRadius: the defaultBlurBackgroundRadius to set
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isDefaultInteractionDialogMode
public static boolean isDefaultInteractionDialogMode()Indicates whether newly-created dialogs should use
InteractionDialogunder the hood.This default can be configured globally using the theme constant
defaultInteractionDialogModeBool. -
setDefaultInteractionDialogMode
public static void setDefaultInteractionDialogMode(boolean defaultInteractionDialogMode) Indicates whether newly-created dialogs should use
InteractionDialogunder the hood.This value overrides the theme constant
defaultInteractionDialogModeBoolfor the remainder of the app lifecycle. -
isInteractionDialogMode
public boolean isInteractionDialogMode()Indicates whether this dialog should useInteractionDialogunder the hood. -
setInteractionDialogMode
public void setInteractionDialogMode(boolean interactionDialogMode) Indicates whether this dialog should useInteractionDialogunder the hood. -
setPreviousForm
When the dialog is disposed this form will show. Notice that this can only be set after show was invoked!
Parameters
previousForm: the previous form
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initGlobalToolbar
protected final void initGlobalToolbar()Overriden to disable the toolbar in dialogs
Allows subclasses to disable the global toolbar for a specific form by overriding this method
- Overrides:
initGlobalToolbarin classForm
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getContentPane
Description copied from class:FormThis method returns the Content pane instance
Returns
a content pane instance
- Overrides:
getContentPanein classForm
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getLayout
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setLayout
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getTitle
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setTitle
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addComponent
Adds Component to the Form's Content Pane
Parameters
cmp: the added param
- Overrides:
addComponentin classForm
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addComponent
Adds a Component to the Container
Parameters
-
constraints: @param constraints this method is useful when the Layout requires a constraint such as the BorderLayout. In this case you need to specify an additional data when you add a Component, such as "CENTER", "NORTH"... -
cmp: component to add
- Specified by:
addComponentin interfaceAbstractDialog- Overrides:
addComponentin classForm
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addComponent
Adds a Component to the Container
Parameters
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index: location to insert the Component -
constraints: @param constraints this method is useful when the Layout requires a constraint such as the BorderLayout. In this case you need to specify an additional data when you add a Component, such as "CENTER", "NORTH"... -
cmp: component to add
- Overrides:
addComponentin classForm
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addComponent
Adds Component to the Form's Content Pane
Parameters
cmp: the added param
- Overrides:
addComponentin classForm
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removeAll
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removeComponent
Removes a component from the Form's Content Pane
Parameters
cmp: the component to be removed
- Overrides:
removeComponentin classForm
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getTitleComponent
Allows modifying the title attributes beyond style (e.g. setting icon/alignment etc.)
Returns
the component representing the title for the form
- Overrides:
getTitleComponentin classForm
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setTitleComponent
Allows replacing the title with a different title component, thus allowing developers to create more elaborate title objects.
Parameters
title: new title component
- Overrides:
setTitleComponentin classForm
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getTitleStyle
Returns the style of the title
Returns
the style of the title
- Overrides:
getTitleStylein classForm
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getDialogComponent
Returns the container that actually implements the dialog positioning. This container is normally not accessible via the Codename One API.
Returns
internal dialog container useful for various calculations.
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setTitleComponent
Allows replacing the title with a different title component, thus allowing developers to create more elaborate title objects. This version of the method allows special effects for title replacement such as transitions for title entering
Parameters
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title: new title component -
t: transition for title replacement
- Overrides:
setTitleComponentin classForm
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getDialogUIID
Returns the uiid of the dialog
Returns
the uiid of the dialog
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setDialogUIID
Simple setter to set the Dialog uiid
Parameters
uiid: the id for the dialog
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getDialogStyle
Simple getter to get the Dialog Style
Returns
the style of the dialog
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setDialogStyle
Simple setter to set the Dialog Style
Parameters
style
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initLaf
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show
This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box. This method will block the calling thread even if the calling thread is the EDT. Notice that this method will not release the block until dispose is called even if show() from another form is called!
Modal dialogs Allow the forms "content" to "hang in mid air" this is especially useful for dialogs where you would want the underlying form to "peek" from behind the form.
Parameters
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top: space in pixels between the top of the screen and the form -
bottom: space in pixels between the bottom of the screen and the form -
left: space in pixels between the left of the screen and the form -
right: space in pixels between the right of the screen and the form -
includeTitle: @param includeTitle whether the title should hang in the top of the screen or be glued onto the content pane
Returns
the last command pressed by the user if such a command exists
Deprecated
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show
This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box. This method will block the calling thread even if the calling thread is the EDT. Notice that this method will not release the block until dispose is called even if show() from another form is called!
Modal dialogs Allow the forms "content" to "hang in mid air" this is especially useful for dialogs where you would want the underlying form to "peek" from behind the form.
See this sample for showing a dialog at the bottom of the screen:
Dialog dlg = new Dialog("At Bottom"); dlg.setLayout(new BorderLayout()); // span label accepts the text and the UIID for the dialog body dlg.add(new SpanLabel("Dialog Body text", "DialogBody")); int h = Display.getInstance().getDisplayHeight(); dlg.setDisposeWhenPointerOutOfBounds(true); dlg.show(h /8 * 7, 0, 0, 0);Parameters
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top: space in pixels between the top of the screen and the form -
bottom: space in pixels between the bottom of the screen and the form -
left: space in pixels between the left of the screen and the form -
right: space in pixels between the right of the screen and the form
Returns
the last command pressed by the user if such a command exists
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show
This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box. This method will block the calling thread even if the calling thread is the EDT. Notice that this method will not release the block until dispose is called even if show() from another form is called!
Modal dialogs Allow the forms "content" to "hang in mid air" this is especially useful for dialogs where you would want the underlying form to "peek" from behind the form.
Parameters
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top: space in pixels between the top of the screen and the form -
bottom: space in pixels between the bottom of the screen and the form -
left: space in pixels between the left of the screen and the form -
right: space in pixels between the right of the screen and the form -
includeTitle: @param includeTitle whether the title should hang in the top of the screen or be glued onto the content pane -
modal: @param modal indicates the dialog should be modal set to false for modeless dialog which is useful for some use cases
Returns
the last command pressed by the user if such a command exists
Deprecated
use showAtPosition, the includeTitle flag is no longer supported
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showAtPosition
This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box. This method will block the calling thread even if the calling thread is the EDT. Notice that this method will not release the block until dispose is called even if show() from another form is called!
Modal dialogs Allow the forms "content" to "hang in mid air" this is especially useful for dialogs where you would want the underlying form to "peek" from behind the form.
Parameters
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top: space in pixels between the top of the screen and the form -
bottom: space in pixels between the bottom of the screen and the form -
left: space in pixels between the left of the screen and the form -
right: space in pixels between the right of the screen and the form -
modal: @param modal indicates the dialog should be modal set to false for modeless dialog which is useful for some use cases
Returns
the last command pressed by the user if such a command exists
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setTimeout
public void setTimeout(long time) Indicates the time (in milliseconds) afterwhich the dialog will be disposed implicitly
Parameters
time: a milliseconds time used to dispose the dialog
- Specified by:
setTimeoutin interfaceAbstractDialog
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setTransitions
Sets in/out transition for dialogs that support transitions.- Specified by:
setTransitionsin interfaceAbstractDialog
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configureCommands
Configures commands for the dialog UI.- Specified by:
configureCommandsin interfaceAbstractDialog
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autoAdjust
protected void autoAdjust(int w, int h) Auto adjust size of the dialog. This method is triggered from a sizeChanged event.
Parameters
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w: width of the screen -
h: height of the screen
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placeButtonCommands
Places the given commands in the dialog command area, this is very useful for touch devices.
Parameters
cmds: the commands to place
Deprecated
this method shouldn't be invoked externally, it should have been private
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keyReleased
public void keyReleased(int keyCode) If this Component is focused, the key released event will call this method
Parameters
keyCode: the key code value to indicate a physical key.
- Overrides:
keyReleasedin classForm
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onShow
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showBack
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setScrollable
public void setScrollable(boolean scrollable) The equivalent of calling both setScrollableY and setScrollableX
Parameters
scrollable: @param scrollable whether the component should/could scroll on the X and Y axis
Deprecated
use setScrollableX and setScrollableY instead. This method is deprecated since it breeds confusion and is often misunderstood.
- Specified by:
setScrollablein interfaceAbstractDialog- Overrides:
setScrollablein classForm
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show
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showModeless
public void showModeless()Shows a modeless dialog which is useful for some simpler use cases such as progress indication etc... -
showPopupDialog
A popup dialog is shown with the context of a component and its selection, it is disposed seamlessly if the back button is pressed or if the user touches outside its bounds. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.
Parameters
c: the context component which is used to position the dialog and can also be pointed at
Returns
the command that might have been triggered by the user within the dialog if commands are placed in the dialog
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showPopupDialog
A popup dialog is shown with the context of a component and its selection, it is disposed seamlessly if the back button is pressed or if the user touches outside its bounds. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.
Parameters
rect: the screen rectangle to which the popup should point
Returns
the command that might have been triggered by the user within the dialog if commands are placed in the dialog
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showPacked
Convenience method to show a dialog sized to match its content.
Parameters
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position: one of the values from the BorderLayout class e.g. BorderLayout.CENTER, BorderLayout.NORTH etc. -
modal: whether the dialog should be modal or modaless
Returns
the command selected if the dialog is modal and disposed via a command
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showStretched
Convenience method to show a dialog stretched to one of the sides
Parameters
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position: one of the values from the BorderLayout class except for center e.g. BorderLayout.NORTH, BorderLayout.EAST etc. -
modal: whether the dialog should be modal or modaless
Returns
the command selected if the dialog is modal and disposed via a command
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showStetched
Convenience method to show a dialog stretched to one of the sides
Parameters
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position: one of the values from the BorderLayout class except for center e.g. BorderLayout.NORTH, BorderLayout.EAST etc. -
modal: whether the dialog should be modal or modaless
Returns
the command selected if the dialog is modal and disposed via a command
Deprecated
due to typo use showStretched instead
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getDialogPreferredSize
Returns the preferred size of the dialog, this allows developers to position a dialog manually in arbitrary positions.
Returns
the preferred size of this dialog
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dispose
public void dispose()Closes the current form and returns to the previous form, releasing the EDT in the process- Specified by:
disposein interfaceAbstractDialog
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showDialog
Shows a modal dialog and returns the command pressed within the modal dialog
Returns
last command pressed in the modal dialog
- Specified by:
showDialogin interfaceAbstractDialog
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actionCommand
Invoked to allow subclasses of form to handle a command from one point rather than implementing many command instances
Parameters
cmd: the action command
- Overrides:
actionCommandin classForm
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animate
public boolean animate()Allows the animation to reduce "repaint" calls when it returns false. It is called once for every frame. Frames are defined by the
com.codename1.ui.Displayclass.Returns
true if a repaint is desired or false if no repaint is necessary
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isAutoDispose
public boolean isAutoDispose()Determines whether the execution of a command on this dialog implicitly disposes the dialog. This defaults to true which is a sensible default for simple dialogs.
Returns
true if this dialog disposes on any command
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setAutoDispose
public final void setAutoDispose(boolean autoDispose) Determines whether the execution of a command on this dialog implicitly disposes the dialog. This defaults to true which is a sensible default for simple dialogs.
Parameters
autoDispose: true if this dialog disposes on any command
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getDialogType
public int getDialogType()The type of the dialog can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM
Returns
- Returns:
- can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM
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setDialogType
public void setDialogType(int dialogType) The type of the dialog can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM
Parameters
dialogType: @param dialogType can be one of TYPE_WARNING, TYPE_INFO, TYPE_ERROR, TYPE_CONFIRMATION or TYPE_ALARM
- Specified by:
setDialogTypein interfaceAbstractDialog
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isDisposeWhenPointerOutOfBounds
public boolean isDisposeWhenPointerOutOfBounds()This flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.
Returns
true if the dialog should dispose
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setDisposeWhenPointerOutOfBounds
public final void setDisposeWhenPointerOutOfBounds(boolean disposeWhenPointerOutOfBounds) This flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.
Parameters
disposeWhenPointerOutOfBounds
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pointerReleased
public void pointerReleased(int x, int y) If this Component is focused, the pointer released event will call this method
Parameters
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x: the pointer x coordinate -
y: the pointer y coordinate
- Overrides:
pointerReleasedin classForm
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pointerPressed
public void pointerPressed(int x, int y) If this Component is focused, the pointer pressed event will call this method
Parameters
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x: the pointer x coordinate -
y: the pointer y coordinate
- Overrides:
pointerPressedin classForm
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wasDisposedDueToOutOfBoundsTouch
public boolean wasDisposedDueToOutOfBoundsTouch()Returns true if a dialog that was disposed did it because of a pointer out of bounds
Returns
true when a dialog was disposed due to pointer out of bounds.
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getDialogPosition
Screen orientation position for the upcoming dialog. By default the dialog will be shown at hardcoded coordinates, this method allows us to pack the dialog appropriately in one of the border layout based locations see BorderLayout for futher details.
Returns
the dialogPosition
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setDialogPosition
Screen orientation position for the upcoming dialog. By default the dialog will be shown at hardcoded coordinates, this method allows us to pack the dialog appropriately in one of the border layout based locations see BorderLayout for futher details.
Parameters
dialogPosition: the dialogPosition to set
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growOrShrink
public void growOrShrink()Allows a dialog component to grow or shrink to its new preferred size -
getPopupDirectionBiasPortrait
Indicates if we want to enforce directional bias for the popup dialog. If null this field is ignored but if its set to a value it biases the system towards a fixed direction for the popup dialog.
Returns
the popupDirectionBiasPortrait
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setPopupDirectionBiasPortrait
Indicates if we want to enforce directional bias for the popup dialog. If null this field is ignored but if its set to a value it biases the system towards a fixed direction for the popup dialog.
Parameters
popupDirectionBiasPortrait: the popupDirectionBiasPortrait to set
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wasDisposedDueToRotation
public boolean wasDisposedDueToRotation()Returns true if the dialog was disposed automatically due to device rotation
Returns
the disposedDueToRotation value
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getBlurBackgroundRadius
public float getBlurBackgroundRadius()Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur. -1 is a special case value that indicates that no blurring should take effect and the default tint mode only should be used
Returns
the blurBackgroundRadius
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setBlurBackgroundRadius
public void setBlurBackgroundRadius(float blurBackgroundRadius) Dialog background can be blurred using a Gaussian blur effect, this sets the radius of the Gaussian blur. -1 is a special case value that indicates that no blurring should take effect and the default tint mode only should be used. Notice that this value can be set using the theme constant:
dialogBlurRadiusIntParameters
blurBackgroundRadius: the blurBackgroundRadius to set
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setUIIDByPopupPosition
public void setUIIDByPopupPosition(boolean b) Allows to use the UIIDs "PopupContentPaneDownwards", "PopupContentPaneUpwards", "PopupContentPaneRight", "PopupContentPaneLeft" (instead of the default UIID "PopupContentPane") to style the PopupDialog more accurately based on the position of the dialog popup compared to the context component.
Parameters
b: to enable
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