Class Timeline
- All Implemented Interfaces:
Animation, ActionSource, Painter
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Method Summary
Modifier and TypeMethodDescriptionvoidAdds an animation object to show using this timelinebooleananimate()Advances this image's animation state, if it is animated.static TimelinecreateTimeline(int duration, AnimationObject[] animations, Dimension size) Create a new timeline animationprotected voidCallback invoked internally by Codename One to draw the image/frame onto the display.protected voidCallback invoked internally by Codename One to draw the image/frame onto the display.getAnimation(int i) Returns the animation object in the given offsetgetAnimationAt(int x, int y) Returns the animation object at the given X/Y coordinate in the timeline for the current frame.intReturns the number of animation objects in this timelineintInidicates the minimal delay between animation frames allowing the CPU to rest.intReturns the duration of the entire timeline in millisecondsintReturns the height of the imageint[]getRGB()Returns the content of this image as a newly created ARGB array.int[]Returns the content of this image as a newly created ARGB array or a cached instance if possible.getSize()Returns the pixel based unscaled dimentions of this timelineintgetTime()Returns the time of the timelineintgetWidth()Returns the width of the imagebooleanReturns true if this is an animated imagebooleanisLoop()Indicates if the image should loopbooleanisPause()Returns true when the timeline is pausedvoidlock()This callback indicates that a component pointing at this image is initialized, this allows an image to make performance sensitive considerations e.g.voidDraws the animation, within a component the standard paint method would be invoked since it bares the exact same signature.voidDraws inside the given rectangle clipping area.booleanNew label optimizations don't invoke drawImage and instead just pass the native image directly to the underlying renderer.scaled(int width, int height) Returns a scaled version of this image image using the given width and height, this is a fast algorithm that preserves translucent information.voidsetAnimationDelay(int animationDelay) Inidicates the minimal delay between animation frames allowing the CPU to rest.voidsetLoop(boolean loop) Indicates if the image should loopvoidsetPause(boolean pause) Indicate that the application is pausedvoidsetTime(int time) Set the time of the timelinevoidunlock()This callback indicates that a component pointing at this image is now deinitilized This method may be invoked multiple times.Methods inherited from class Image
addActionListener, applyMask, applyMask, applyMaskAutoScale, asyncLock, createImage, createImage, createImage, createImage, createImage, createImage, createImage, createIndexed, createMask, createSVG, dispose, exifRotation, exifRotation, exifRotation, fill, fireChangedEvent, flipHorizontally, flipVertically, getExifOrientationTag, getExifOrientationTag, getGraphics, getImage, getImageName, getRGB, getSVGDocument, isAlphaMutableImageSupported, isJPEG, isLocked, isOpaque, isPNG, isSVG, isSVGSupported, mirror, modifyAlpha, modifyAlpha, modifyAlphaWithTranslucency, removeActionListener, rotate, rotate180Degrees, rotate270Degrees, rotate90Degrees, scale, scaledHeight, scaledLargerRatio, scaledSmallerRatio, scaledWidth, setImageName, subImage, toRGBModifier and TypeMethodDescriptionvoidAdds ActionListener to receive action events form this source.Applies the given alpha mask onto this image and returns the resulting image see the createMask method for indication on how to convert an image into an alpha mask.Applies the given alpha mask onto this image and returns the resulting image see the createMask method for indication on how to convert an image into an alpha mask.applyMaskAutoScale(Object mask) Applies the given alpha mask onto this image and returns the resulting image see the createMask method for indication on how to convert an image into an alpha mask.voidAsync lock is the equivalent of a lock operation, however it uses the given image as the hard cache and performs the actual image loading asynchronously.static ImagecreateImage(byte[] bytes, int offset, int len) creates an image from a given byte array datastatic ImagecreateImage(int[] rgb, int width, int height) creates an image from an RGB imagestatic ImagecreateImage(int width, int height) Creates a white opaque mutable image that may be manipulated using#getGraphics().static ImagecreateImage(int width, int height, int fillColor) Creates a mutable image that may be manipulated using#getGraphics().static ImagecreateImage(InputStream stream) creates an image from an InputStreamstatic ImagecreateImage(Object nativeImage) creates an image from the given native image (e.g. MIDP image object)static ImagecreateImage(String path) Creates an image from a path.static ImagecreateIndexed(int width, int height, int[] palette, byte[] data) Creates an indexed image with byte data this method may return a native indexed image rather than an instance of the IndexedImage classCreates a mask from the given image, a mask can be used to apply an arbitrary alpha channel to any image.static ImageCreates an SVG Image from the given byte array data and the base URL, this method will throw an exception if SVG is unsupported.voiddispose()DO NOT CALL THIS METHOD UNLESS YOU KNOW WHAT YOU ARE DOING, IT WILL CAUSE PLATFORM SPECIFC CRASHES OTHERWISE! Images dispose automatically for most cases except for very rare special cases.static ImageexifRotation(String capturedImage) The main use case of this method is the automatic rotation and flipping of an image returned from the camera or from the gallery, preserving the original format (jpeg or png); it detects the Exif Orientation Tag, if available (all the possible Exif Orientation Tag values are supported); transparency is not preserved.static ImageexifRotation(String capturedImage, String rotatedImage) The main use case of this method is the automatic rotation and flipping of an image returned from the camera or from the gallery, preserving the original format (jpeg or png); it detects the Exif Orientation Tag, if available (all the possible Exif Orientation Tag values are supported); transparency is not preserved.static ImageexifRotation(String capturedImage, String rotatedImage, int maxSize) The main use case of this method is the automatic rotation and flipping of an image returned from the camera or from the gallery, preserving the original format (jpeg or png); it detects the Exif Orientation Tag, if available (all the possible Exif Orientation Tag values are supported); transparency is not preserved.fill(int width, int height) Resizes/crops the image so that its center fills the given dimensions.voidflipHorizontally(boolean maintainOpacity) Flips this image on the horizontal axisflipVertically(boolean maintainOpacity) Flips this image on the vertical axisstatic intGets the EXIF orientation tag of an image, if it's available.static intgetExifOrientationTag(String path) Gets the EXIF orientation tag of an image if it's available.If this is a mutable image a graphics object allowing us to draw on it is returned.getImage()Returns the platform specific image implementation, warning the implementation class can change between revisions of Codename One and platforms.The name of the image is set for some images mostly to ease the debugging of Codename One applicationvoidgetRGB(int[] rgbData) Returns the content of this image in the supplied ARGB array.Returns a platform specific DOM object that can be manipulated by the user to change the SVG Imagestatic booleanReturns true if mutable images support alpha transparencystatic booleanisJPEG(InputStream inputStream) Very fast method to detect if the given inputStream is a JPEG image (according to its guessed mime type)booleanisLocked()Returns true if the image is lockedbooleanisOpaque()Indicates whether this image is opaque or notstatic booleanisPNG(InputStream inputStream) Very fast method to detect if the given inputStream is a PNG image (according to its guessed mime type)booleanisSVG()Indicates if this image represents an SVG file or a bitmap filestatic booleanIndicates whether the underlying platform supports creating an SVG Imagemirror()Creates a mirror image for the given image which is useful for some RTL scenarios.modifyAlpha(byte alpha) Creates a new image instance with the alpha channel of opaque/translucent pixels within the image using the new alpha value.modifyAlpha(byte alpha, int removeColor) Creates a new image instance with the alpha channel of opaque/translucent pixels within the image using the new alpha value.modifyAlphaWithTranslucency(byte alpha) Creates a new image instance with the alpha channel of opaque pixels within the image using the new alpha value.voidRemoves ActionListener so that it will no longer receive events from this source.rotate(int degrees) Returns an instance of this image rotated by the given number of degrees.rotate180Degrees(boolean maintainOpacity) Rotates the image by 180 degreesrotate270Degrees(boolean maintainOpacity) Rotates the image by 270 degrees while changing the ratio of the picturerotate90Degrees(boolean maintainOpacity) Rotates this image by 90 degrees while changing the ratio of the picturevoidscale(int width, int height) Scale the image to the given width and height, this is a fast algorithm that preserves translucent informationscaledHeight(int height) Scales the image to the given height while updating the width based on the aspect ratio of the heightscaledLargerRatio(int width, int height) Scales the image while maintaining the aspect ratio to the larger size imagescaledSmallerRatio(int width, int height) Scales the image while maintaining the aspect ratio to the smaller size imagescaledWidth(int width) Scales the image to the given width while updating the height based on the aspect ratio of the widthvoidsetImageName(String imageName) The name of the image is set for some images mostly to ease the debugging of Codename One applicationsubImage(int x, int y, int width, int height, boolean processAlpha) Extracts a subimage from the given image allowing us to breakdown a single large image into multiple smaller images in RAM, this actually creates a standalone version of the image for use.voidExtracts data from this image into the given RGBImageMethods inherited from class Object
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()booleanIndicates whether some other object is "equal to" this one.final ClassgetClass()Returns the runtime class of an object.inthashCode()Returns a hash code value for the object.final voidnotify()Wakes up a single thread that is waiting on this object's monitor.final voidWakes up all threads that are waiting on this object's monitor.toString()Returns a string representation of the object.final voidwait()Causes current thread to wait until another thread invokes the method or the method for this object.final voidwait(long timeout) Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.final voidwait(long timeout, int nanos) Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
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Method Details
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createTimeline
Create a new timeline animation
Parameters
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duration: the duration of the animation in milliseconds -
animations: the animation objects that are part of this timeline -
size: @param size size of the animation in virtual pixels, if the size differs the animation would be scaled on the fly
Returns
the new timeline instance
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lock
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unlock
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getRGB
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getRGBCached
public int[] getRGBCached()Returns the content of this image as a newly created ARGB array or a cached instance if possible. Note that cached instances may be garbage collected.
Returns
array instance containing the ARGB data within this image
- Overrides:
getRGBCachedin classImage
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addAnimation
Adds an animation object to show using this timeline
Parameters
o: animation object featured in this timeline
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getTime
public int getTime()Returns the time of the timeline
Returns
the time of the timeline in ms starting from 0
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setTime
public void setTime(int time) Set the time of the timeline
Parameters
time: the time of the timeline in ms starting from 0
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isAnimation
public boolean isAnimation()Returns true if this is an animated image
Returns
true if this image represents an animation
- Overrides:
isAnimationin classImage
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animate
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paint
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paint
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getAnimationDelay
public int getAnimationDelay()Inidicates the minimal delay between animation frames allowing the CPU to rest. Increase this number to increase general device performance, decrease it to speed the animation.
Returns
the animationDelay
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setAnimationDelay
public void setAnimationDelay(int animationDelay) Inidicates the minimal delay between animation frames allowing the CPU to rest. Increase this number to increase general device performance, decrease it to speed the animation.
Parameters
animationDelay: the animationDelay to set
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drawImage
Callback invoked internally by Codename One to draw the image/frame onto the display. Image subclasses can override this method to perform drawing of custom image types.
Parameters
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g: the graphics object -
nativeGraphics: the underlying native graphics which might be essential for some image types -
x: the x coordinate -
y: the y coordinate
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drawImage
Callback invoked internally by Codename One to draw the image/frame onto the display. Image subclasses can override this method to perform drawing of custom image types.
Parameters
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g: the graphics object -
nativeGraphics: the underlying native graphics which might be essential for some image types -
x: the x coordinate -
y: the y coordinate -
w: the width to occupy -
h: the height to occupy
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getWidth
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getHeight
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scaled
Returns a scaled version of this image image using the given width and height, this is a fast algorithm that preserves translucent information. The method accepts -1 to preserve aspect ratio in the given axis.
Parameters
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width: width for the scaling -
height: height of the scaled image
Returns
new image instance scaled to the given height and width
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isPause
public boolean isPause()Returns true when the timeline is paused
Returns
the pause state
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setPause
public void setPause(boolean pause) Indicate that the application is paused
Parameters
pause: true to pause the application
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getDuration
public int getDuration()Returns the duration of the entire timeline in milliseconds
Returns
the duration
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getSize
Returns the pixel based unscaled dimentions of this timeline
Returns
the size
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getAnimationCount
public int getAnimationCount()Returns the number of animation objects in this timeline
Returns
the number of animations
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getAnimation
Returns the animation object in the given offset
Parameters
i: the offset of the animation
Returns
the animation object
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getAnimationAt
Returns the animation object at the given X/Y coordinate in the timeline for the current frame. This allows functionality such as responding to pointer events on the resource editor. Notice that this method is not efficient since it tests the pixel opacity which is a pretty expensive operation...
Parameters
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x: the x location in the timeline -
y: the y location in the timeline
Returns
an animation object or null if no animation object is at that position.
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isLoop
public boolean isLoop()Indicates if the image should loop
Returns
the loop
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setLoop
public void setLoop(boolean loop) Indicates if the image should loop
Parameters
loop: the loop to set
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requiresDrawImage
public boolean requiresDrawImage()New label optimizations don't invoke drawImage and instead just pass the native image directly to the underlying renderer. This is problematic for some image types specifically timeline & FontImage and this method allows these classes to indicate that they need that legacy behavior of calling drawImage.
Returns
true if a drawImage call is a required
- Overrides:
requiresDrawImagein classImage
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